Trail Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She sports pastel clothing, slightly heavier than average wear. Her whole body is exceptionally muscular. Her long orange fur is drawn into a two foot long braid. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She always tries to repair and not replace. It was this mentality that drove her into the Fortune-teller business.
History: Her father raised her in a mountain cabin. Her mother took her hunting and taught her how to get in the mind of other creatures. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Persistence. Bonds: Immigrant, Attractive, Nature. Occupation: Fortune-teller
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 18000 cp.
Thorpe Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He has a slight overbite and is overall scrawny. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are violet and catlike.
Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Thorpe was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.
Motivation: Wants to work out more often; and to settle down with his crush
Ideals: Athletic. Flaws: Shy. Bonds: Has a crush, Job, Rich. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Elven, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Seere Doubt, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a black tunic with tan highlights, and long grey pants that bunch up around her shoes. She wears her blue hair up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She plays an instrument quite well.
History: Sold as a small child to a wizard, Seere was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She dropped out of school before completing her studies. She was always very intelligent and has formed a secret society of specialists.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Artistic, Logical. Flaws: Ugly, Secretive. Bonds: Mentor, Adventurer. Occupation: Barrister
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).
Nissa Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears suspenders and tan workpants. Her shirt is yellow, and she wears a heavy tan leather apron most of the time. Her head has been shaved. Her blue eyes are passionate and lively.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a font of random trivia from the lore and stories she has discovered
History: She served in the navy to pay for her family's outstanding loans. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it.
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Military, Enemies. Occupation: Barkeep
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 80 pp.
Merihim Flair, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple white line shooting up and back down. He is bristling with hidden weapons, mostly sickles and crossbows. His hair is cut close to his head. His fierce black eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He inherited the family business which he has now maintained for 5 years.
Motivation: He has decided he is irredeemable.
Ideals: Justice. Bonds: Criminal record, Job, Poor. Occupation: Laborer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 330 gp. Coral (100 gp). Lapis lazuli (14 gp).
Xappan Faith, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His chestnut hair is lengthy. He is baby faced.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Xappan was born in the north. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Persistence, Gifted. Flaws: Antagonistic, Hedonist. Bonds: Rich. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
Hupe Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He wears his chestnut hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: When he was but 6 years old his parents immigrated from the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is terrified, and will act out of fear.
Flaws: Insomniac, Antagonistic, Fearful. Bonds: Attractive, Immigrant. Occupation: Engraver
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 160 gp. Obsidian (6 gp). Red-brown spinel (110 gp).
Daar Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears bulky green painted plate armor. She has dyed her greying black crest a little too much giving a sharp black color. Her skin is flawless and her red eyes scan people very quickly.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a minor phobia of water and hates getting wet.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by goblins. Daar was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: She feels threatened by others; and she has a rivalry with the church that dominates her actions
Flaws: Shy, Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Scribe
Voice: Speaks with a cold
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp.
Pikar Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a red deerstalker hat and red clothes. His golden hair is drawn into a tight pony tail with a cross scrunchie. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village he learned the ways of the warrior from his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Disciplined, Fighting. Bonds: Adventurer, Criminal record, Family. Occupation: Mortician
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 4000 cp.
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