Zephan Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. He wears his white hair up. His eyes are red.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is an amazing painter.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Attractive, Rich. Occupation: Adventurer
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 pp.
Silaqui Iathrana, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing a long, blue cloak. Her long blonde hair reaches down to her waist. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She would rather hide behind her crafts than deal with other people.
History: She was born to a criminal king-pin and mafia family Because her mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her father from journeying south to reunite her family. She used her abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and someone believes her a fraud
Ideals: Artistic. Flaws: Insane, Shy. Bonds: Criminal record, Immigrant, Enemies. Occupation: Barkeep
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Common Melee.
Geva Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a violet vest and prefers brown and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her brown hair is unkempt and raggedy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born in a small forest village. Geva liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world.
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.
Flask Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a pastel and black handkerchief worn on her right side, and carries flails. Her fur is short and brown. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. A freak accident while working with her Masseuse mother left her crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flask fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Optimist, Artistic. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Trym Hayden, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. His head has been shaved. He is baby faced.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Family, In love. Occupation: Cartwright
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Manea Intellect, Female Tiefling [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her blue hair is drawn into a tight pony tail with a skull scrunchie. She wears an eyepatch.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born to a pair of adventurers, Manea grew up listening to her father's many stories. She took every job she could get her hands on, but the opportunities for Tieflings in the north were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Immigrant. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Silver holy symbol.
Liftrasa Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who is typically in her Sellsword uniform, she is not a threatening figure. She is bald on top and has large blonde tufts of hair around her ears. She tend to wears goggles to shield her eyes.
Personality: She has always had a great fascination with Tiefling culture. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Sold as a small child to a brothel owner, Liftrasa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. In the meantime she has taken over work as a Sellsword and occasionally as a mercenary.
Motivation: A strong sense of loyalty to Tiefling people; and she'd like to take her coworkers down a peg
Flaws: Ugly, Racist. Bonds: Job, Adventurer, Mentor. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 360 gp. 1 Half-Plate.
Oolah Atherton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many green ritualistic tattoos. She wears just a white suit. Her long white hair is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She also has developed a complete distrust of the Merchant profession.
History: Born in the west her family was never financially stable. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Ignan
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Trail Running, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses in pastel turtlenecks beneath a green coat with white slacks. Her black fur is smooth and relatively long. Her eyes are copper and catlike.
Personality: Stoic and calm, she prefers to meditate than take action. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to loving parents in a slum to the north. She was taken as a slave by a traveling circus and forced to perform She has taken up work as a Fletcher and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Wants to work out more often; and she is currently in port desperately looking for someone to get her out
Ideals: Athletic, Disciplined. Flaws: Hedonist. Bonds: Poor, Slave. Occupation: Fletcher
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 240 gp. Deep green spinel (140 gp). Jade (140 gp). Rhodochrosite (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!
