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NPC Generator

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Advanced [show]


Efferil Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Fortune-teller. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are brown and catlike.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Money/treasure.

Ideals: Impeccable. Flaws: Shy, Antagonistic. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Efferil Accord, Male Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)15 (+2) 8 (-1)14 (+2)
Skills Athletics +5, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 gp. Lapis lazuli (14 gp).


Social Check DCs


Aramil Holimion, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He carries with him a set of daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He feeds upon the attention of others.

History: The child of a Cook, who enjoyed hunting, Aramil was taken on many hunting expeditions. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Opinionated. Flaws: Insomniac. Bonds: Attractive, Nature, Criminal record. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Aramil Holimion, Male Elf Sorcerer 1
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 16 (+3)12 (+1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1000 cp. Silver pearl (40 gp).


Social Check DCs


Antinua Goltorah, Female Elf [Permalink]

Personal [hide]

Description: Standing 4'9", this woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is long and chestnut with streaks of black, and is pulled back with small blue clips. Her eyes are violet and catlike.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Antagonistic, Forgetful. Bonds: In love, Criminal record. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Antinua Goltorah, Female Elf Sorcerer 1
Medium (4'9") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 14 (+2)8 (-1)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 140 gp.


Social Check DCs


Megren Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a black and green handkerchief worn on her right side. Her bronze crest is drawn into a tight pony tail with a cross scrunchie. Her red eyes are slightly larger than normal.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She pushes her goals aggressively. She is also a coward if confronted.

History: Born to a pair of adventurers, Megren grew up listening to her father's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Marshal work with an outfit from a few towns over. Marshal work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Marshal job now, and dutifully fulfills any obligations she has.

Motivation: She is compelled to act according to her religious beliefs; and further expansion of business

Ideals: Gifted. Flaws: Fearful. Bonds: Adventurer, Job, Religious. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Megren Chumbyxirinnish, Female Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 800 sp. 1 Thunderstones.


Social Check DCs


Dayereth Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. He wears his black hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Dayereth was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Opinionated, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Dayereth Beitz, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Arcana +2, Athletics +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 gp.


Social Check DCs


Burgell Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: Burgell is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Burgell is combative with any and all who dare try his patience in the slightest.

History: Burgell was born in the west. At a young age he loved to build and create. In his 16th year, his parents were killed by a drow raid, leaving Burgell alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Burgell was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert, Justice, Persistence. Bonds: Attractive, Enemies. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Burgell Shadowcloak, Male Gnome Sorcerer 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 10 (+0)16 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Hadarai Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man does not wear sleeves and tends to eschew shirts when he can avoid it. His long auburn hair reaches down to his waist. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Shy, Disease. Bonds: Religious. Occupation: Butcher

Voice: Speaks in third person

Attributes [hide]

Hadarai Dumph, Male Half-Elf Sorcerer 2
Medium (5'7") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 8 (-1)9 (-1)
Skills Intimidation +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 120 gp. Peridot (80 gp). Emerald (500 gp). Eye agate (15 gp).


Social Check DCs


Beast In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears brown cloth garments or leather armor. His black fur is smooth and relatively long. His amber eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered

History: Beast was raised in a hard working conservative environment. Beast was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Bather. He now owns his own business.

Motivation: A deep hatred of brigands; and wants to open a new tavern

Ideals: Athletic, Logical. Bonds: Enemies, Job, Immigrant. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Beast In the Wind, Male Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)14 (+2) 13 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 140 gp. Black pearl (300 gp). 1 Good lock.


Social Check DCs


Kipper Offund, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He is bald on top and has large black tufts of hair around his ears. His amber eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a necromancer, Kipper was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Kipper was born on a far eastern island where he grew up under the tutelage of his father, an expert Locksmith. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world.

Flaws: Ugly, Impulsive. Bonds: Guardian, Mentor, Immigrant. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kipper Offund, Male Gnome Sorcerer 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Gnoll, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 800 sp. Red-brown spinel (120 gp).


Social Check DCs

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