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NPC Generator

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Advanced [show]


Hrathy Prescott, Female Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a black collared shirt and green skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. Her auburn hair is cut short. Her ears are large.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. As long as the job gets done she does not care how it got done.

History: Hrathy was born the youngest of three triplets. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.

Motivation: She is unsatisfied with her job; and to reunite with her absent father

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Family, Criminal record. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Hrathy Prescott, Female Half-Orc Sorcerer 2
Medium (5'4") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)9 (-1) 7 (-2)10 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 sp. 7 Acid flasks.


Social Check DCs


Nuraval Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a faded coat and loose pants complete with feathered hat. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to make people angry or surprised. He is harsh and unforgiving.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Barber

Voice: Sleepy voice

Attributes [hide]

Nuraval Holderhek, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 50 gp.


Social Check DCs


Eldon Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in tan turtlenecks beneath a blue coat with green slacks. His red hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the west to a Locksmith, Eldon learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Wants a kiss; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Attractive, Has a crush, Job, Family. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Eldon Timbers, Male Gnome Sorcerer 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 sp. Red garnet (160 gp).


Social Check DCs


Bernard Vance, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large brown jacket. He has done his best to style his auburn hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 3 years old his parents immigrated from the west. His mother was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Persistence. Flaws: Addict. Bonds: Immigrant, Religious, Adventurer, Military. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Bernard Vance, Male Human Sorcerer 2
Medium (6'3") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Tiger eye turquoise (8 gp). Bloodstone (60 gp).


Social Check DCs


Elaim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who has a large grey mantle and cape that has been intricately interwoven into his blue robe, he is not a threatening figure. He wears his auburn hair up in a very large beehive style do. He has violet eyes and a grey hat with a blue feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a plains tribe. Elaim was born on a far southern plains where he grew up under the tutelage of his father, an expert Shepherd. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and to end his boredom

Flaws: Mundane. Bonds: Slave, Nature, Immigrant, Has a crush. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Elaim Battlehammer, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Cairn Bright, Male Tiefling [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light green in addition to tight pants. He has a penchant for wearing a ring with an oversized amber on his left hand. His hair, while still mostly black, has prominent grey streaks. His eyes are likewise red. His teeth are white and perfect.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cairn took refuge in the old dungeon and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Attractive, Criminal record, Nature. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Cairn Bright, Male Tiefling Sorcerer 1
Medium (6'2") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 8 (-1)15 (+2)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Emeny Leighton, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a fancy brown dress and is in decent physical shape. Her hair is always cut to a buzz. Her blue eyes are passionate and lively.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was raised in a island tribe. When Emeny reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's attracted to the PC; and she would like to get married and retire

Ideals: Athletic. Bonds: Attractive, Adventurer, Nature, Military, Has a crush. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Emeny Leighton, Female Human Sorcerer 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +0, History +4
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 5000 cp.


Social Check DCs


Bethrynna Crane, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow shirt with thin tan vertical stripes and green pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her long auburn hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Bethrynna is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has since lost track of the people in her past.

Motivation: To unite with her brother; and to reunite with her absent mother

Flaws: Shy. Bonds: Attractive, Family, Military. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Bethrynna Crane, Female Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Athletics +5, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rael Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. He wears his silver hair down. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 28. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Ugly, Insane, Mundane. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Rael Koehlanna, Male Elf Sorcerer 2
Medium (5'4") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Abyssal, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: Jet (90 gp). 1 Masterwork Common Melee.


Social Check DCs

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