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NPC Generator

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Advanced [show]


Tree Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is typically in her Carter uniform. Her lavender fur is thinning but still full. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has drifted from career to career and currently works as a Carter.

Motivation: Expand her business; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Tree Shoe, Female Tabaxi Sorcerer 4
Medium (6'0") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1 Minor magic item.


Social Check DCs


Vistra Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She sports grey clothing, slightly heavier than average wear. She wears her hair in dreadlocks. Her thin eyebrows rest above her beady blue eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. When she's not drinking or sleeping the drinks off, she's doing writing.

History: Vistra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Vistra Gorunn, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)15 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 350 gp.


Social Check DCs


Robert Clare, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in brown turtlenecks beneath a blue coat with pastel slacks. He wears his hair in dreadlocks. His green eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: Sabotage a competitor; and meet up once more with his childhood friend

Bonds: Job, Criminal record, Military, Adventurer. Occupation: Seamstress

Voice: Nasally tone

Attributes [hide]

Robert Clare, Male Human Sorcerer 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)11 (+0) 10 (+0)18 (+4)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp. Sapphire pendant on gold chain (900 gp).


Social Check DCs


Traulam Adler, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing colorful clothing, dressed as a Banker. She wears her black hair up. She has brown eyes.

Personality: A skeptical and narcissistic woman, Traulam's first love is herself. Her second love is also herself. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born to a pair of adventurers, Traulam grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Some 10 years later her spouse died after the birth of her son. Heartbroken, Traulam never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: To reunite with her old friends.

Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, In love. Occupation: Banker

Voice: Raspy

Attributes [hide]

Traulam Adler, Female Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)18 (+4) 18 (+4)11 (+0)
Skills Deception +2, Religion +6
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Draconic, Auran, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 50 gp. Pink pearl (70 gp).


Social Check DCs


Tharivol Lathalas, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tan leather gloves, a tan jacket, and tight pants. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise hazel.

Personality: Stoic and calm, he prefers to meditate than take action. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Tharivol grew up listening to his mother's many stories. Through the years after Tharivol was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Tharivol's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Ugly, Fearful, Antagonistic. Bonds: Adventurer. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Tharivol Lathalas, Male Elf Sorcerer 1
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 90 gp.


Social Check DCs


Pijjirik Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a axe. He has moderate length blue crest. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Sold as a small child to a wizard, Pijjirik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Apothecary, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Philantrophist, Artistic. Bonds: Attractive, Family, Mentor. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Pijjirik Mystan, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 gp.


Social Check DCs


Norkruuth Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. He keeps his copper crest in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norkruuth took refuge in the ruined castle and found the beat up sword and armor he uses now. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Opinionated, Philantrophist. Flaws: Depressed. Bonds: Attractive, Mentor, Nature. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Norkruuth Kerrhylon, Male Dragonborn Sorcerer 3
Medium (6'2") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)8 (-1) 16 (+3)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Breastplate.


Social Check DCs


Veit Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: Veit wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Optimist. Bonds: Religious, Mentor. Occupation: Farmer

Voice: Shortens vowels

Attributes [hide]

Veit Lutgehr, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp. Rhodochrosite (9 gp). 1 Superior lock.


Social Check DCs


Helen Dalton, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears tight fitting clothing which further accentuates her frame. She is an epitome of beauty. She keeps her white hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is overprotective of those who hire her services. Flattery will make her almost putty in your hands.

History: From birth she was tutored by a cruel and relentless mentor. Helen abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Selfish. Bonds: Attractive, Guardian, Mentor, Adventurer. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Helen Dalton, Female Human Sorcerer 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)12 (+1) 9 (-1)6 (-2)
Skills Acrobatics +0, Athletics +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp.


Social Check DCs

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