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NPC Generator

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Advanced [show]


Taklinn Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many black ritualistic tattoos. He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His long white hair reaches down to his waist. His eyes are green and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Fletcher, his father struggled to pay the bills. His childhood dream was to be a Fletcher, but he was a colossal failure. He struck the Bricklayer job and began his own company from there.

Motivation: Seeks redemption; and he'd like to take his coworkers down a peg

Flaws: Selfish, Forgetful. Bonds: Poor, Job, Criminal record. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Taklinn Daraln, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 4000 cp.


Social Check DCs


Simon Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He has the majority of his body covered in plate. He sports a long red beard, and similarly colored long hair. His eyes are brown and he is always smoking a pipe.

Personality: Eccentric and domineering, Simon will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Extrovert, Entrepeneur. Flaws: Secretive. Bonds: Family. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Simon Winthrop, Male Human Sorcerer 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)11 (+0) 10 (+0)15 (+2)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 4000 cp. Amber (150 gp).


Social Check DCs


Randal Klein, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean violet cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He sports a long red beard, and similarly colored long hair. His thin eyebrows rest above his beady violet eyes.

Personality: Eccentric and domineering, Randal will drive conversation. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Poor, Adventurer. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Klein, Male Half-Elf Sorcerer 3
Medium (5'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 8 (-1)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: Alexandrite (500 gp). Hematite (12 gp). Rose (60 gp).


Social Check DCs


Wiggens Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. He keeps his long auburn hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He is irascible and easily irritated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born in a small forest village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has worked as a Sellsword like his father before him.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Nature, Job. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Wiggens Rofferton, Male Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 19 (+4)13 (+1) 14 (+2)12 (+1)
Skills Persuasion +3, Stealth +0
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1700 sp. Tourmaline (140 gp). Freshwater pearl (13 gp). 1 Masterwork Common Melee.


Social Check DCs


Artin Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears brown leather gloves, a brown jacket, and tight pants. She has a long black ponytail with little hanging trinkets. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She acts crazy and hedonistic. She always tries to repair and not replace. It was this mentality that drove her into the Laborer business.

History: She was born blind and as such lacked many opportunities for work. Her father was a mechanic, and taught her how to fix just about anything. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Persistence. Flaws: Hedonist, Disease. Bonds: Attractive, Adventurer. Occupation: Laborer

Voice: Slow speaker

Attributes [hide]

Artin Daerdahk, Female Dwarf Sorcerer 3
Medium (3'10") Dwarf, Chaotic Good (CR 3)
Armor Class 7
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 15 (+2)12 (+1) 11 (+0)8 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 2 Smokesticks. 4 Acid flasks.


Social Check DCs


Hugh Atherton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy auburn beard and wild auburn hair. He has violet eyes and a brown hat with a grey feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: Wants to open a new tavern; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Gifted. Bonds: Attractive, Mentor. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Hugh Atherton, Male Human Sorcerer 2
Medium (5'10") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)8 (-1) 10 (+0)15 (+2)
Skills Investigation +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Valida Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her red hair is lengthy. She has several tiny emerald earrings on each ear.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She believes the world needs to unite to get rid of brigands once and for all.

History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Valida took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Many brigands want her driven away; and she has money and likes to spend it

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Valida Bloodkith, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Furrele Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has styled her rusty crest well, parting it to the left. Her gold eyes lackadaisically let the world flow into them.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is afraid of women and trembles around them

History: Furrele was born in the east. At a young age she loved to build and create. Her childhood dream was to be a Tailor, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: She is not mentally stable, and does not behave rationally; and expand her business

Ideals: Persistence. Flaws: Antagonistic, Shy, Insane. Bonds: Job. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Furrele Turnuroth, Female Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)15 (+2) 18 (+4)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Goblin, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 40 gp.


Social Check DCs


Thervan Lathalas, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He sports a long silver beard, and similarly colored long hair. His eyes are hazel and beady.

Personality: Thervan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is an amazing painter.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he's looking for his big break

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Thervan Lathalas, Male Elf Sorcerer 1
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)8 (-1) 7 (-2)13 (+1)
Skills Animal Handling +0, Persuasion +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. Sard (30 gp).


Social Check DCs

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