Manfred Harley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. He keeps his white hair in a flapper bob. His green eyes are slightly larger than normal.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has all his life been fascinated with singing.
History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his sister to traveling adventurers; and expand his business
Ideals: Optimist, Artistic. Bonds: Nature, Job, Family. Occupation: Navigator
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 18 (+4) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Ignan, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Baggi Webley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. She has a hunchback. Her chestnut hair is braided into rings. Her thin eyebrows rest above her beady green eyes.
Personality: Baggi wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Religious, Immigrant. Occupation: Roofer
Voice: German accent
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: A roughly beaten golden orb (30 gp).
Philomena Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing colorful clothing, dressed as a Mayor. Her auburn hair is singed and shortened. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Philomena wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Philomena took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She has drifted from career to career and currently works as a Mayor.
Motivation: She wants revenge against brigands; and revenge
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Nature, Job, Enemies. Occupation: Mayor
Voice: Spits words with contempt
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.
Althaea Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a simple yellow robe with violet stripes complete with hood. Her auburn hair is well kept. Her eyes are green and catlike.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a ruthless business woman, a trait she acquired from her father.
History: She was raised in a white middle class family as the only child. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To end her boredom; and to pay off her debts
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Religious, Debt. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Banded mail.
Korfel Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are a pleasant brown.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He works hard and plays hard.
History: He comes from a rich eastern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.
Flaws: Ugly, Hedonist. Bonds: Enemies, Rich. Occupation: Unemployed
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 210 gp.
Chem Love, Male Tiefling [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blue hair is braided into rings. His eyes are silver and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the south. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by illithids. Chem was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His religion dominates his actions; and revenge
Ideals: Pacifist. Bonds: Attractive, Military, Religious, Enemies. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Onyx (50 gp).
Flak Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and likes to wear ponchos typically of a light white in addition to tight pants. He has wavy chestnut hair. His skin is flawless and his green eyes scan people very quickly.
Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Fletcher business at a young age. From there he went from mercenary job to mercenary job. He now owns his own business.
Motivation: He feels threatened by others; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Justice. Flaws: Shy, Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Fletcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 4 (-3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 6000 cp.
Mozikth Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blue crest is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Mozikth was born in the east. At a young age he loved to build and create. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Joker, Philantrophist, Persistence, Impeccable. Flaws: Insane. Occupation: Sellsword
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Breastplate.
Kellen Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, he is an attractive figure. He is well dressed, but even with his fine clothing he looks run-down. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He can't help but pocket interesting objects he comes across
History: He was always a brilliant, if unscrupulous mind. Kellen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kellen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Logical. Flaws: Disease, Insane. Bonds: Attractive, Criminal record. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 17 (+3) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. Blue quartz (6 gp). 2 Smokesticks.
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