Shedinn Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His scarlet crest is drawn into a tight pony tail with a clover scrunchie. His face is scarred and worn.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Shedinn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born on a small isolated farm. He dropped out of school before completing his studies. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Military, Nature. Occupation: Dyer
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 18 (+4) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +7 / 1d4+5, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Deep green spinel (100 gp).
Valanthe Goltorah, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a blue vest and prefers green and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a long chestnut ponytail with little hanging trinkets. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is irascible and easily irritated. She also is a firm believer in the womanly ideal.
History: She was born to loving parents in a slum to the south. Through the years after Valanthe was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Valanthe's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Valanthe and her spouse have recently divorced.
Motivation: To prove her worth to the world.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp. Iolite (80 gp). 1 Banded mail.
Srorthen Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He does not wear sleeves and tends to eschew shirts when he can avoid it. His copper crest is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the recently deceased. He can't help but pocket interesting objects he comes across
History: Srorthen lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has worked as a Miller like his mother before him.
Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Bonds: Criminal record, Family, Job. Occupation: Miller
Voice: Smoker's lung
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 220 gp.
Duergath Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, brown cloak. His long black hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Duergath was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to travel the world and help people.
Motivation: To protect his home; and to clean up the streets
Ideals: Persistence, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Guardian. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 5 (-3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 sp. 1 Masterwork Common Melee.
Ernest Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries longbows. He has moderate length silver hair. His eyes, though not visible through his cowl, are blue.
Personality: He can speak with the recently deceased. He is frequently practicing swordplay.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He was granted druidic powers by his dying brother.
Motivation: His religion dominates his actions.
Ideals: Fighting, Gifted. Bonds: Rich, Military, Religious. Occupation: Sailor
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.
Morthos Disdain, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries a battered bow and tarnished greataxe as well. His blue hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them
History: He was born into a rich family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morthos fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive, Rich. Occupation: Brewer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal, Sylvan, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Common Melee.
Zagga Webley, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is well dressed, but even with her fine clothing she looks run-down. She wears a Stetson hat to cover her moderate length brown hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She was born into a rich family. Zagga was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Zagga decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now mingles about in high society.
Motivation: A deep hatred of dire rats; and she'd like to take her coworkers down a peg
Bonds: Enemies, Immigrant, Rich, Criminal record, Job. Occupation: Fisher
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Sariel Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a card on it. She wears her auburn hair up in a very large beehive style do. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has always had a great fascination with Half-Orc culture. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Gifted from a young age, Sariel studied abroad. Her father was very strict, and drilled into her lessons on being the perfect lady. She was granted druidic powers by her dying sister.
Motivation: Half-Orc compassion; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Ugly, Racist. Occupation: Fletcher
Voice: Slurs words
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 10 pp. Jade (90 gp).
Nuraval Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. His hair is white and curly. He wears large thick round spectacles.
Personality: Nuraval wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Healer in town.
History: The child of a Soapmaker, who enjoyed hunting, Nuraval was taken on many hunting expeditions. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now owns his own business.
Motivation: Retire the richest man in the east; and he is compelled to act according to his religious beliefs
Ideals: Disciplined, Entrepeneur. Bonds: Job, Nature, Religious. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
