Tree Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears brown painted combat armor at almost all times. Her brown fur is unkempt and raggedy. She wears crescent spectacles with a black brim.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She plays an instrument quite well.
History: She was born to loving parents in a slum to the south. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She has never given up on her writing dream.
Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Bricklayer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp.
Meriele Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She is wearing a long, tan, dusty cloak. She has a hunchback. Her black hair is singed and shortened. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is business-like. She takes instructions and follows them to the letter. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Meriele was left her father's suit of armor and trained in its use and care. She left for the east, certain she would find work there.
Motivation: Find a way to reverse the transformation of her brother; and to reunite with her absent father
Ideals: Professionalism, Optimist. Flaws: Ugly. Bonds: Military, Immigrant, Family. Occupation: Performer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 800 sp.
River Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, brown cloak. His wide-brimmed hat is riddled with cuts and holes. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. River took refuge in the large cave and found the beat up crossbow and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has decided he is irredeemable; and seeks redemption
Flaws: Ugly, Secretive, Hedonist. Bonds: Nature, Criminal record. Occupation: Scribe
Voice: American accent
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 sp.
Morana Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her otherwise smooth face is marked with small tiny scars.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with a lost civilization.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and she's looking for her big break
Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant. Occupation: Bookbinder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp. Brown-green garnet (40 gp).
Nija Trust, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing a perfectly clean shirt and pair of pants. Her red hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born several months after her mother was called into army service. She was an athlete and attended two major summer competitions. She never won. She has worked as a Mercenary like her mother before her.
Motivation: Further expansion of business.
Ideals: Athletic, Optimist. Bonds: Attractive, Job, Military. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Superior lock.
Torinn Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a large green jacket and is in decent physical shape. His crest is short and white. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Torinn hails from a village terrorized by orcs. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Marshal soon after.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer. Occupation: Marshal
Voice: Thin and wheezing
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp. 1 Breastplate.
Roywyn Reese, Female Gnome [Permalink]
Personal [hide]
Description: She dresses in tan turtlenecks beneath a black coat with tan slacks. She is bristling with hidden weapons, mostly scimitars and axes. With bright brown hair. Her fierce green eyes like to dwell on things.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. She has chosen to use the inheritance that was left to her frivolously. Days after completing her studies, news broke out that her hometown was attacked by goblins. Roywyn was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: She has decided she is irredeemable; and she has a rivalry with the church that dominates her actions
Ideals: Passionate. Bonds: Criminal record, Enemies, Religious, Rich. Occupation: Animal Trainer
Voice: Indian accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Oolah Blakeley, Female Half-Orc [Permalink]
Personal [hide]
Description: This eastern woman dresses well, typically a more casual-formal manner. Her clothes are grease stained in places. Her blonde hair, when down, is lengthy. Her eyes are green.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Oolah took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and many dire rats want her driven away
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Knight
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 100 gp.
Nagrette Stapleton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She is physically well-built. Her hair is red and curly. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She wants revenge against dire rats.
Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Attractive, Enemies. Occupation: Blacksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 800 sp. Freshwater pearl (11 gp). Lapis lazuli (11 gp). Red garnet (120 gp).
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