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NPC Generator

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Advanced [show]


Marigold Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a well pressed and immaculate suit (or dress). She has dyed her greying brown hair a little too much giving a sharp brown color. Her eyes are gray and catlike.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an apprentice working in her mother's forge. She became a Dyer soon after.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Optimist. Flaws: Forgetful. Bonds: Slave, Job. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Marigold Warmwater, Female Halfling Sorcerer 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 14 (+2)9 (-1) 15 (+2)11 (+0)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 230 gp. 4 Acid flasks.


Social Check DCs


Azaki Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple tan robe with brown stripes complete with hood. He wears his hair in dreadlocks. He has hazel eyes and a tan hat with a brown feather.

Personality: He hates Elves with a passion. As such he is filled with self loathing. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His father raised him in a mountain cabin. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has dedicated himself to building a better kind of golem.

Motivation: Find a way to reverse the transformation of his sister; and he's looking for his big break

Flaws: Ugly, Racist. Bonds: Family, Nature, Adventurer. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Azaki Yaeldrin, Male Elf Sorcerer 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2200 sp.


Social Check DCs


Ghesh Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. He has moderate length bronze crest. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Family. Occupation: Ploughman

Voice: pre-pubescent

Attributes [hide]

Ghesh Skaarzborroosh, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 500 sp.


Social Check DCs


Eberk Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has white hair. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.

History: He was born to a criminal king-pin and mafia family A few years later when the west was not economically sound they moved to his current location. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Eberk Battlehammer, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 18 (+4)14 (+2) 11 (+0)10 (+0)
Skills Athletics +6, Stealth +0
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +6 / 1d6+4, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 110 pp. 1 Masterwork Common Melee.


Social Check DCs


Krimmon Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light red in addition to tight pants. His red hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.

History: A powerful necromancer made him what he is. His father was a soldier and died while he was still young. Krimmon was left his father's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Poor, Mentor, Military. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Krimmon Underfoot, Male Halfling Sorcerer 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)17 (+3) 14 (+2)10 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Aquan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 220 gp. 1 Banded mail.


Social Check DCs


Unvera Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her silver hair, when down, is lengthy. Her hazel unseeing eyes seem to look past you.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a small toy that she constantly fidgets with.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her religion dominates her actions.

Flaws: Disease, Antagonistic, Addict. Bonds: Adventurer, Religious. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Unvera Nopenstallen, Female Gnome Sorcerer 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 9 (-1)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 60 gp.


Social Check DCs


Harriet Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman wears an entirely red suit with grey socks and a vest with buckled shoes. Her clothes are grease stained in places. Her golden hair, when down, is lengthy. Her eyes are hazel and she is always smoking a pipe.

Personality: Always inclined to offer people food she seems plenty friendly. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born to loving parents in a slum to the south. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south; and balancing her hectic life and new mayor responsibilities is difficult

Ideals: Philantrophist, Entrepeneur, Fighting. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Harriet Sunmeadow, Female Halfling Sorcerer 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 0 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 3 (-4)15 (+2) 12 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 160 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


River Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has beige fur. His eyes, though not visible through his cowl, are hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: River was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he's looking for his big break

Ideals: Athletic, Optimist, Gifted. Bonds: Adventurer, Poor. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

River Fang, Male Tabaxi Sorcerer 2
Medium (6'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 320 gp. 2 Acid flasks.


Social Check DCs


Arnold Conway, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries morningstars. His chestnut hair is smooth and relatively long. His eyes are likewise green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Arnold was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered east to less war torn lands. He now owns his own business.

Motivation: Marry his brother to traveling adventurers; and expand his business

Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Job, Family. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Arnold Conway, Male Human Sorcerer 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 15 (+2)5 (-3)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 110 gp. 1 Breastplate.


Social Check DCs

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