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NPC Generator

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Advanced [show]


Richard Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He typically wears brown cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. He has moderate length chestnut hair. He has several tiny aquamarine earrings on each ear.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Richard hails from a village terrorized by drow. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by drow. Richard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He is greedy; and a deep hatred of drow

Flaws: Ugly. Bonds: Slave, Rich, Adventurer, Enemies. Occupation: Tailor

Voice: Old thin voice

Attributes [hide]

Richard Wheatley, Male Human Sorcerer 2
Medium (5'7") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Just what you see.


Social Check DCs


Ahvain Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear flannel. His broad hat is riddled with cuts and holes. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He is lazy and tries to find solutions quickly.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he is content

Ideals: Athletic. Flaws: Ugly, Shy, Lazy, Mundane. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Ahvain Sylvaranth, Male Elf Sorcerer 1
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)11 (+0) 8 (-1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 130 gp.


Social Check DCs


Cockaby Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears skinny pants and wears a blue and black robe with the hood down. He wears a colorful flower in his brown hair. His eyes are blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great joy in being the best Shepherd in town.

History: Cockaby was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Flaws: Shy. Bonds: Poor, Attractive, Job, Family. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Cockaby Maekkelferce, Male Gnome Sorcerer 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)12 (+1) 9 (-1)8 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Beast In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her beige fur is unkempt and raggedy. Her fierce amber eyes like to dwell on things.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a ruthless business woman, a trait she acquired from her father.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by giants. Beast was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: Her religion dominates her actions; and wants to raise her children well

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Family, Religious, Enemies. Occupation: Fisher

Voice: German accent

Attributes [hide]

Beast In the Wind, Female Tabaxi Sorcerer 2
Medium (5'7") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)12 (+1) 14 (+2)16 (+3)
Skills Nature +3, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 330 gp.


Social Check DCs


Naivara Galanodel, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.

Personality: She dislikes all the random violence that takes place in the west. Animals are drawn to her, and she is able to talk to them.

History: She is a Metallic Dragon in disguise. After coming to the age of reason, Naivara took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend.

Ideals: Pacifist, Gifted. Bonds: Poor, Attractive, Adventurer. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Naivara Galanodel, Female Elf Sorcerer 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp.


Social Check DCs


Margery Blythe, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is dressed in an above average manner and is in decent physical shape. Her brown hair is smooth and relatively long. Her face is covered beneath a completely black helmet.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She served in the navy to pay for her family's outstanding loans. She dropped out of school before completing her studies. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Military. Occupation: Doctor

Voice: Strong lisp

Attributes [hide]

Margery Blythe, Female Human Sorcerer 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)11 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Blue quartz (7 gp).


Social Check DCs


Gruk Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'8" and wears a white coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He wears his white hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He exudes charisma. He is a tour de force of persuasion. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved; and he wants revenge against orcs

Ideals: Entrepeneur, Optimist. Bonds: Attractive, Rich, Enemies. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Gruk Tindall, Male Half-Orc Sorcerer 1
Medium (6'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)11 (+0) 8 (-1)9 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 160 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Trail On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She prefers to wear flannel. Her fur is greying and her face has many wrinkles. Her eyes are blue and catlike.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. From her teen years she was always beautiful and desirable, so people have always doted on her. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Wants to work out more often; and she is greedy

Ideals: Athletic, Extrovert. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Trail On the Water, Female Tabaxi Sorcerer 2
Medium (6'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)13 (+1) 11 (+0)16 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 340 gp.


Social Check DCs


Valanthe Fasharash, Female Elf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a tan and grey handkerchief worn on her left side. She has a slight overbite and is overall scrawny. She has styled her chestnut hair well, parting it to the left. Her blue eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She can't help but pocket interesting objects she comes across

History: Valanthe hails from a village terrorized by illithids. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Valanthe took refuge in the large cave and found the beat up club and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by illithids. Valanthe was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: Many illithids want her driven away.

Ideals: Disciplined. Bonds: Criminal record, Enemies, Nature. Occupation: Stylist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Valanthe Fasharash, Female Elf Sorcerer 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points -1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 5 (-3)11 (+0) 11 (+0)4 (-3)
Skills Insight +2, Performance -1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp.


Social Check DCs

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