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NPC Generator

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Advanced [show]


Seven Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. Her beige fur is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born a particularly ugly child, much to the horror of her parents. After coming to the age of reason, Seven took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To unite with her sister.

Ideals: Philantrophist, Gifted. Flaws: Insane, Ugly. Bonds: Family. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Seven Of Clay, Female Tabaxi Sorcerer 2
Medium (5'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)10 (+0) 12 (+1)17 (+3)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 360 gp. Tiger eye turquoise (5 gp).


Social Check DCs


Norkruuth Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a simple green robe with grey stripes complete with hood. His crest is red and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He is extraordinarily eccentric. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Norkruuth grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He now mingles about in high society.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he uses money and sex appeal to get what he needs

Flaws: Insane. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Norkruuth Clethtinthiallor, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 15 (+2)13 (+1) 16 (+3)15 (+2)
Skills Perception +5, Sleight of Hand -1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 140 gp.


Social Check DCs


Criella Nowhere, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'10". She likes to wear darkened spectacles and heavy clothing, no matter the weather, and her gloved hand is found clutching a lance. Her white hair is lengthy and is close to two feet long. She is baby faced.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Criella was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Criella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's in love; and she wants to get laid

Ideals: Disciplined, Logical, Fighting. Bonds: Family, Has a crush. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Criella Nowhere, Female Tiefling Sorcerer 3
Medium (4'10") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 8 (-1)20 (+5)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1900 sp.


Social Check DCs


Theirastra Aloro, Female Elf [Permalink]

Personal [hide]

Description: She is dressed in a clean blue cloak covering her clean studded leather. She carries with her a set of pickaxes, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her red hair is kept up in a ponytail inside a broad hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Theirastra lived on a farm with her mother, near the main road leading to a nearby town. A gifted student she started as a Doctor, but she got bored and became a Weaver. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and balancing her hectic life and new weaver responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Weaver

Voice: Scratchy, weak

Attributes [hide]

Theirastra Aloro, Female Elf Sorcerer 1
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills History +2, Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 120 gp. Sard (50 gp).


Social Check DCs


Pallabar Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered violet stockings. He has a moderate pudge and is not very fit. His silver hair is long and unkept. He has gleaming, smiling green eyes.

Personality: Pallabar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the south. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Impeccable, Artistic. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Pallabar Nucklestamp, Male Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 280 gp. 1 Half-Plate.


Social Check DCs


Naivara Withrethin, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears light armors faded through time and improper care. Her tied-back hair is chestnut. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born in the west her family was never financially stable. Her father was very strict, and drilled into her lessons on being the perfect lady. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants revenge against brigands; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Shy. Bonds: Enemies, Poor. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Naivara Withrethin, Female Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 pp.


Social Check DCs


Mary Milton, Female Human [Permalink]

Personal [hide]

Description: A 5'10" northern woman, she wears a grey coat over a white low-cut shirt, and a small hat upon her head. Her blonde hair is heavily combed to the right. This green eyed northerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Mary embodies much of what other species detest in the Humans. She is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a slaver, Mary was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She's looking for her big break; and she's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Family, Adventurer. Occupation: Blacksmith

Voice: Timid voice

Attributes [hide]

Mary Milton, Female Human Sorcerer 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Hematite (5 gp). 1 Darkwood Shield.


Social Check DCs


Vaina Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: A 5'0" eastern woman, she is renowned for her bright blue dresses and hats. Her chestnut hair is braided into rings. Her blue eyes are passionate and lively.

Personality: While she acts the brute, she is far gentler than she would appear. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born into a rich family. A gifted student she started as a Junk Dealer, but she got bored and became a Fisher. She is searching for what she claims is her rightful reward.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Fighting. Bonds: Rich, Job, Adventurer. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Vaina Tiltathana, Female Elf Sorcerer 1
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 6 (-2)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Cloth of gold vestments (30 gp).


Social Check DCs


Kriv Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his shortbow. His brass crest is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Kriv was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and doesn't want to be a junk dealer and was forced into it by his family

Ideals: Athletic, Disciplined, Philantrophist. Bonds: Attractive. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Kriv Jerynomonis, Male Dragonborn Sorcerer 2
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +1, History +4
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 80 gp.


Social Check DCs

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