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NPC Generator

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Advanced [show]


Patrin Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears professional attire. He is bristling with hidden weapons, mostly flails and clubs. He wears a top hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Patrin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Patrin. He used his abilities to trick people and travel the world for free.

Motivation: He has passion for adventuring and risk; and he has decided he is irredeemable

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer, Poor. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Patrin Phrahdrandon, Male Dragonborn Sorcerer 2
Medium (6'4") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 10 (+0)11 (+0) 17 (+3)12 (+1)
Skills Athletics +6, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 250 gp. 1 Masterwork Common Melee.


Social Check DCs


Dentratha Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a custom-built plate barding that's adorned with black lining and desert motifs. Her green crest is drawn into a tight pony tail with a clover scrunchie. She is very pretty but has cold, dead eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Engraver, who enjoyed hunting, Dentratha was taken on many hunting expeditions. After coming to the age of reason, Dentratha took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying sister.

Motivation: She is terrified, and will act out of fear.

Ideals: Passionate, Gifted. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Dentratha Norixius, Female Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)9 (-1) 14 (+2)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Senteq Welber, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.

History: Senteq was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted psionic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and he is terrified, and will act out of fear

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Bookbinder

Voice: Scottish accent

Attributes [hide]

Senteq Welber, Male Gnome Sorcerer 3
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp. Blue quartz (13 gp).


Social Check DCs


Aelar Amakiir, Male Elf [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern man is dressed in a clean tan cloak covering his clean studded leather. His black hair is lengthy. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the east to a Knight, Aelar learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: To be a Roofer again.

Ideals: Athletic, Fighting. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Aelar Amakiir, Male Elf Sorcerer 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs


Cask Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her lavender fur is matted, messy, and big. Her fierce green eyes like to dwell on things.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is obsessed with a lost civilization.

History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Cook hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Cook

Voice: Sensual and smooth

Attributes [hide]

Cask Timber, Female Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 50 gp.


Social Check DCs


Ekk Gresham, Female Half-Orc [Permalink]

Personal [hide]

Description: She tends to wear a white poncho over her likewise colored trousers and shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. She has done her best to style her chestnut hair to look like a famous performer. She tend to wears goggles to shield her eyes.

Personality: She loves telling others what to do and how they should feel about things. She is frequently practicing swordplay.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Ekk's homeland. Ekk decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ekk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture

Ideals: Opinionated, Fighting. Bonds: Military, Immigrant, Criminal record. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Ekk Gresham, Female Half-Orc Sorcerer 1
Medium (4'11") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)8 (-1) 14 (+2)16 (+3)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Red spinel (150 gp).


Social Check DCs


Panana Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears rags and sports a simple walking cane. Her black hair is drawn into a tight pony tail with a rose scrunchie. Her eyes are likewise green. Her teeth are white and perfect.

Personality: Panana is depressed about a lot of things. She tends to be a nihilist. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Panana was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. A freak accident while working with her Junk Dealer father left her crippled. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She desires power and/or immortality; and wants to work out more often

Ideals: Athletic. Flaws: Depressed, Disease. Bonds: Poor, Attractive, Adventurer. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Panana Ironhide, Female Gnome Sorcerer 1
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)16 (+3) 16 (+3)12 (+1)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Undercommon, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 200 sp.


Social Check DCs


Leaf Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has dyed her greying yellow fur a little too much giving a sharp yellow color. Her ears are large.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To settle down with her crush; and she loathes her own lifestyle

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Blacksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Leaf Peak, Female Tabaxi Sorcerer 2
Medium (5'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)13 (+1) 16 (+3)9 (-1)
Skills Insight +5, Investigation +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 200 gp.


Social Check DCs


Five In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His lavender fur is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Further he is a bit of a stoner and is frequently out of it.

History: Five was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Cook father left him crippled. He got away from his former life and has fallen to alcoholism.

Motivation: He's attracted to the PC; and to clean up the streets

Flaws: Disease, Addict. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Timid voice

Attributes [hide]

Five In the Storm, Male Tabaxi Sorcerer 2
Medium (5'6") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 16 (+3)17 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 50 gp.


Social Check DCs

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