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NPC Generator

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Advanced [show]


Jacoba Barclay, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'7". She wears a brown shirt with thin green vertical stripes and black pants. Her long chestnut hair reaches down to her waist. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Jacoba is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She ran away from her former home and has been making her living as a Banker for the past few years.

Motivation: To unite with her sister; and wants to raise her children well

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Jacoba Barclay, Female Human Sorcerer 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)6 (-2) 13 (+1)13 (+1)
Skills Athletics +4, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp.


Social Check DCs


Luthra Gummen, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a blue coat over a yellow low-cut shirt, and a wide-brimmed hat upon her head. She keeps her long golden hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is mildly Gnome supremacist, though she does not identify as such. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born in the south to a Courier, Luthra learned a great deal about her father's area of expertise. She was taken from her home at a very young age. She tends to her Courier job now, and dutifully fulfills any obligations she has.

Motivation: To unite with her sister; and she has a rivalry with the church that dominates her actions

Flaws: Racist. Bonds: Family, Job, Slave, Religious. Occupation: Courier

Voice: Booming voice

Attributes [hide]

Luthra Gummen, Female Gnome Sorcerer 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)15 (+2) 9 (-1)10 (+0)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 160 gp.


Social Check DCs


Bimpnottin Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears suspenders and blue workpants. Her shirt is yellow, and she wears a heavy blue leather apron most of the time. Her hair, while still mostly silver, has prominent grey streaks. Her fierce hazel eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. She is obsessed with finding treasure.

History: She was born in the north. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Body Guard.

Motivation: She desires power and/or immortality; and balancing her hectic life and new body guard responsibilities is difficult

Flaws: Ugly, Addict. Bonds: Adventurer, Immigrant, Job. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Bimpnottin Fapplestamp, Female Gnome Sorcerer 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)14 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 6000 cp.


Social Check DCs


Fargrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is renowned for his bright brown suits and hats. His hair is golden and very short. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fargrim's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Mentor, Rich, Adventurer, Has a crush. Occupation: Shipwright

Voice: French accent

Attributes [hide]

Fargrim Bigtoe, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)6 (-2) 6 (-2)11 (+0)
Skills Arcana +0, Deception +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Makaria Calm, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 5'9". She wears tattered old clothes. Her brown hair is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.

Personality: Her tongue was cut out and she uses sign language. She would rather hide behind her crafts than deal with other people.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help

Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Criminal record. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Makaria Calm, Female Tiefling Sorcerer 2
Medium (5'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Furrele Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This malnourished woman is renowned for her bright green dresses and hats. Her gold crest, when down, is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She uses divination through singing.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Furrele took refuge in the old dungeon and found the beat up monstrous two handed axe and armor she uses now. She was granted druidic powers by her dying sister.

Motivation: She is currently in port desperately looking for someone to get her out; and she feels kind of lost in life

Ideals: Opinionated, Gifted. Bonds: Poor, Attractive, Slave, Nature. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Furrele Nemmonis, Female Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Silver pearl (80 gp).


Social Check DCs


Millicent Kenley, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears tattered old clothes. She is tall, broad shouldered and powerfully built. She has no hair. Her blue eyes have a joyful gleam in them most of the time.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a minor phobia of water and hates getting wet.

History: Millicent was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Millicent Kenley, Female Human Sorcerer 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 800 sp.


Social Check DCs


Robbie High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white vest and prefers grey and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a slight overbite and is overall scrawny. She keeps her long black hair kept up in a rat tail. Her eyes, though not visible through her cowl, are amber.

Personality: She acts crazy and hedonistic. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born in the south to a Laborer, Robbie learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels kind of lost in life.

Flaws: Ugly, Hedonist, Impulsive, Depressed. Bonds: Job. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Robbie High-hill, Female Halfling Sorcerer 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)15 (+2) 12 (+1)10 (+0)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 150 gp. Black velvet mask with numerous citrines (80 gp).


Social Check DCs


Naill Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His blonde hair and beard is wavy and long. His fierce violet eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy and tries to find solutions quickly.

History: He was raised in a island tribe. When Naill reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Lazy. Bonds: Attractive, Nature, Military. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Naill Qualanthri, Male Elf Sorcerer 1
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnome, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 6000 cp. Jasper (50 gp).


Social Check DCs

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