Halimath Musumeci, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear yellow tank tops with black pants. His skin is fair and his fingers are delicate and long. He sports a long silver beard, and similarly colored long hair. His eyes are likewise brown.
Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Halimath grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: Retire the richest man in the north; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Hedonist, Selfish. Bonds: Adventurer, Religious. Occupation: Map Maker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
Paelias Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, tan, dusty cloak. He sports a long brown beard, and similarly colored long hair. His blue unseeing eyes seem to look past you.
Personality: He never swears and excessively uses polite adverbs when speaking. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the east to a Guard, Paelias learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Flaws: Disease, Shy. Bonds: Job, Rich. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp.
Calcitro Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. His blue eyes lackadaisically let the world flow into them.
Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a Gardener, his mother struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Mentor. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Auran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Jet (70 gp).
Damien Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a red vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a blonde handlebar mustache and slicked back blonde hair. His eyes, though not visible through his cowl, are amber.
Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. Damien is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.
Motivation: An old rival family wants him found; and expand his business
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Roofer
Voice: Speaks in third person
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 240 gp. 4 Tanglefoot bags.
Maiathah Hungate, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears skinny pants and wears a violet and pastel robe with the hood down. She has a hunchback. Her brown hair is knotted and matted. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, she has a hard time making friends. She can't help but pocket interesting objects she comes across
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Maiathah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Maiathah. She got away from her former life and has fallen to alcoholism.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Bonds: Criminal record. Occupation: Junk Dealer
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Giant, Aquan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Zircon (50 gp).
Emen Eastaughffe, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty black coat over it, and sports empty pouches on her belt. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is witty, but her monotone delivery comes off as unnerving She is able to fit into much smaller and tighter spaces than normal.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her 18th year, her parents were killed by a orcs raid, leaving Emen alone in the world. After a stint in an orphanage, she was adopted. After a long history of fighting, Emen and her spouse have recently divorced.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of orcs
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Ploughman
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Ellywick Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Sporting a golden mohawk this woman's hair draws a lot of attention. This violet eyed northerner is not easily forgotten.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ellywick is combative with any and all who dare try her patience in the slightest.
History: She was born on a small isolated farm. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Ellywick and her spouse have recently divorced.
Motivation: To settle down with her crush; and she's in love
Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Smokesticks.
Lone Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear brown tank tops with black pants. His yellow fur, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sold as a small child to a slaver, Lone was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has comitted a past crime that haunts him to this day; and money/treasure
Ideals: Optimist. Bonds: Rich, Mentor, Adventurer, Criminal record. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: White pearl (50 gp).
Silvo Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This man is dressed in a clean white cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His white hair is braided into rings. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC.
Ideals: Passionate. Flaws: Addict, Antagonistic. Bonds: Rich, Mentor. Occupation: Map Maker
Voice: Farmer accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
