Jezebeth Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears a black Stetson hat and black clothes, she is not a threatening figure. Her Stetson hat is riddled with cuts and holes. Her face is scarred and worn.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is lazy and tries to find solutions quickly.
History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To reunite with her absent mother; and an old rival family wants her found
Ideals: Persistence. Flaws: Ugly, Lazy, Shy. Bonds: Rich, Family. Occupation: Actor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp.
Delebean Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'4". He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his red hair down. His fierce blue eyes like to dwell on things.
Personality: Delebean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He believes the world needs to unite to get rid of orcs once and for all.
History: He got into the Shepherd business at a young age. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Gifted. Bonds: Poor, Enemies, Job. Occupation: Shepherd
Voice: Boston accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 280 gp. 2 Holy water.
Silent Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she very much looks the part of a Map Maker. Her long brown fur is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Silent was raised in a hard working conservative environment. A gifted student she started as a Sculptor, but she got bored and became a Map Maker. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Job, Poor. Occupation: Map Maker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Burgell Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan trousers with green and grey striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. He has a dull look in his green eyes.
Personality: He is calm most of the time but flees social interaction. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Burgell took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Mercenary soon after.
Motivation: He is content; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Gifted. Flaws: Shy, Disease, Mundane. Bonds: Job. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Sweet Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. He carries a battered hammer and tarnished quarterstaff as well. He wears a broad hat to cover his moderate length brown fur. His eyes are likewise blue.
Personality: While he acts the brute, he is far gentler than he would appear. Sweet is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. When Sweet reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a assassin and was forced into it by his family
Ideals: Fighting. Bonds: Family, Rich, Military. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp.
Raam Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears black painted combat armor at almost all times. His chestnut hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Raam was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Attractive. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Jade (40 gp).
Ellywick Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: This dark-skinned female is dressed in earthy colors with a blue and red handkerchief worn on her left side. She is tall, broad shouldered and powerfully built. Her white hair is cut jaggedly and amateurishly. Her blue eyes peer out from beneath her top blue hat.
Personality: Prone to second guessing herself, she comes off as nervous. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. During her travels, Ellywick and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ellywick discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Ellywick fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she'd like to take her coworkers down a peg
Flaws: Shy, Disease. Bonds: Adventurer, Criminal record, Job. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Gnoll, Ignan
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Masterwork Common Melee.
Carrie Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His blonde hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Architect, Carrie learned a great deal about his mother's area of expertise. His martial abilities were realized during a raid on his village. He has recently gotten a pet goose that steals things from people.
Motivation: Many giants want him driven away; and he feels that his past leaves him morally obligated to help
Ideals: Persistence, Gifted. Bonds: Job, Criminal record, Enemies. Occupation: Architect
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp.
Eldon Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is unkempt and raggedy. His brown eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a Sailor, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: He's in love.
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Server
Voice: Sore throat, cough
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Halfling
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Fire opal pendant on a fine gold chain (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!