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NPC Generator

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Advanced [show]


Valida Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many tan ritualistic tattoos. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her tied-back hair is silver. Her eyes are green and beady.

Personality: Her tongue was cut out and she uses sign language. She is a great chef.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She moved from fad to fad and when she turned 15 she discovered dancing. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her old friends.

Ideals: Gifted, Artistic. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Valida Bigtoe, Female Dwarf Sorcerer 3
Medium (3'9") Dwarf, True Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Arcana +1, Stealth +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Senteq Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue tunic with black highlights, and long yellow pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gifted from a young age, Senteq studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Ideals: Gifted. Flaws: Ugly, Sensitive, Shy. Bonds: Enemies. Occupation: Sage

Voice: Australian accent

Attributes [hide]

Senteq Lingenhall, Male Gnome Sorcerer 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)14 (+2) 9 (-1)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Silk rope.


Social Check DCs


Adam Hayes, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a grey poncho over his likewise colored trousers and shirt. His long red hair is drawn into a two foot long braid. His eyes are likewise blue.

Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Professionalism, Athletic. Flaws: Shy. Bonds: Rich. Occupation: Barber

Voice: Hissing voice

Attributes [hide]

Adam Hayes, Male Human Sorcerer 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)10 (+0) 12 (+1)16 (+3)
Skills Athletics +6, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 gp. Tourmaline (110 gp).


Social Check DCs


Vapula Lithe, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a green shirt with thin tan vertical stripes and brown pants, and a wedding ring on her left hand. Her dark red hair is slicked back into a classic pompadour. She has gold eyes and a green hat with a tan feather.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A powerful necromancer made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fletcher work with an outfit from a few towns over. Fletcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. Some 3 years later her spouse died after the birth of her son. Heartbroken, Vapula never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She wants to meet her childhood hero; and she is unsatisfied with her job

Ideals: Justice. Bonds: In love, Adventurer, Mentor, Job. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Vapula Lithe, Female Tiefling Sorcerer 2
Medium (4'9") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 40 gp. 1 Half-Plate.


Social Check DCs


Beast Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears suspenders and pastel workpants. His shirt is green, and he wears a heavy pastel leather apron most of the time. He has styled his gray fur well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his mother was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Military, Criminal record. Occupation: Mortician

Voice: Booming voice

Attributes [hide]

Beast Of Claws, Male Tabaxi Sorcerer 2
Medium (6'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 280 gp.


Social Check DCs


Kilvar Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a well pressed and immaculate suit (or dress). With bright silver hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised in a mountains tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has recently gotten a pet goose that steals things from people.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother

Ideals: Joker. Bonds: Criminal record, Nature, Family. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Kilvar Burrowfound, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 50 gp.


Social Check DCs


Gimurt Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. He has a very tight haircut. His amber eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gimurt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Engraver, but he got bored and became a Interpreter. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: To prove his worth to the world; and to be a engraver again

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Poor, In love, Job. Occupation: Interpreter

Voice: Australian accent

Attributes [hide]

Gimurt Strongheart, Male Dwarf Sorcerer 4
Medium (4'2") Dwarf, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)14 (+2) 10 (+0)8 (-1)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 24000 sp.


Social Check DCs


Hoshû Landon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is brown, silky, and of moderate length. His half smiles and green eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Adventurer, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hoshû fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, Nature, Poor. Occupation: Farmer

Voice: Low range voice

Attributes [hide]

Hoshû Landon, Male Half-Orc Sorcerer 1
Medium (6'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)12 (+1) 11 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Valafar Muse, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he has the majority of his body covered in plate. His silver hair, when down, is lengthy. His eyes, though not visible through his cowl, are white.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Valafar lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.

Motivation: Regain custody of his daughter; and doesn't want to be a brewer and was forced into it by his family

Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Valafar Muse, Male Tiefling Sorcerer 1
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 8 (-1)13 (+1)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Tourmaline (40 gp).


Social Check DCs

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