Sindri Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. With a patchy black beard and wild black hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He exudes charisma. He is a tour de force of persuasion. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 12 years.
Motivation: He feels threatened by others; and to be a mortician again
Flaws: Disease, PTSD, Fearful. Bonds: Attractive, Job. Occupation: Priest
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp.
Ozyman Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a large red jacket. His auburn hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Optimist, Philantrophist, Artistic. Bonds: Adventurer, Job. Occupation: Armorer
Voice: Hissing voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Torbera Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She prefers to wear grey pants and tee shirts. Sporting a black mohawk this woman's hair draws a lot of attention. Her gray eyes have a joyful gleam in them most of the time.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion.
Ideals: Opinionated, Artistic, Athletic. Bonds: Poor, Adventurer. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Infernal, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Mozikth Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. His brass crest is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Mozikth was born the youngest of three triplets. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Gifted. Flaws: Ugly, Greedy, Antagonistic. Bonds: Family. Occupation: Bounty Hunter
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 3)
Armor Class 9
Hit Points 1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Heskan Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His black crest is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He speaks before he thinks and is too direct. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He now owns his own business.
Motivation: Expand his business; and money/treasure
Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Qemuel Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his brown robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying brown hair a little too much giving a sharp brown color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Qemuel would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the west, but his parents moved at a very young age to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the west, certain he would find work there.
Motivation: He seems to be bored by most things.
Flaws: Mundane. Bonds: Attractive, Military, Immigrant. Occupation: Soapmaker
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Gnome, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 390 gp.
Leaf Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a robe, a symbol of magic around her neck, and a scimitar on her belt. Her fur is red and curly. Her amber eyes lackadaisically let the world flow into them.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Further she is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a necromancer, Leaf was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Adventurer, Mentor. Occupation: Butcher
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Freshwater pearl (15 gp).
Shadow On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of the sun god around his neck, and a scimitar on his belt. His black fur is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his father. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He got away from his former life and has fallen to alcoholism.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Logical. Flaws: Addict. Bonds: Attractive. Occupation: Interpreter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 600 gp. Peridot (60 gp). Jet (130 gp). Chrysoprase (60 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Anselm Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man wears a yellow coat over a tan low-cut shirt, and a small hat upon his head. His clothes are grease stained in places. His long brown hair is drawn into a two foot long braid. His eyes are blue and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a ruthless business man, a trait he acquired from his mother.
History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Scribe, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Entrepeneur. Flaws: Disease. Bonds: Poor, Immigrant, Family. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp. Citrine (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
