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NPC Generator

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Advanced [show]


Menny Timbers, Female Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, she is an attractive figure. She is dressed in earthy colors with a blue and brown handkerchief worn on her right side. Her blonde hair is braided into rings. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is fixated on the number 54. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a logical person and will generally grow upset if things defy logic and science.

History: Menny was born in the east. At a young age she loved to build and create. She found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Marry her sister to traveling adventurers; and she wants to meet her childhood hero

Ideals: Logical, Persistence. Flaws: Insane. Bonds: Attractive, Adventurer, Family. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Menny Timbers, Female Gnome Sorcerer 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 11 (+0)7 (-2)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 400 gp.


Social Check DCs


Dynamic Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and is typically in her Carpenter uniform. Her gray fur, when down, is lengthy. Her copper unseeing eyes seem to look past you.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Carpenter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She'd like to take her coworkers down a peg; and she has comitted a past crime that haunts her to this day

Flaws: Ugly, Disease. Bonds: Job, Criminal record, Rich. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Dynamic Wing, Female Tabaxi Sorcerer 4
Medium (5'5") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 6 (-2)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 3000 cp.


Social Check DCs


Radomir Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. He has amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He left for the north, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Radomir Thorngage, Male Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


Orsik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tattered old clothes. His hair is always cut to a buzz. His violet eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Military, Family. Occupation: Blacksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Orsik Bigtoe, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 6 (-2)15 (+2)
Skills Animal Handling +0, Performance +4
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Obsidian (5 gp). 1 Holy water.


Social Check DCs


Hork Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. His black hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hork fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Mundane. Bonds: Rich, Attractive, Nature. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Hork Heiser, Male Half-Orc Sorcerer 3
Medium (5'5") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)14 (+2) 7 (-2)11 (+0)
Skills Performance +2, Survival +0
Senses Passive Perception 8
Languages Common, Orc, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp.


Social Check DCs


Maynild Windsor, Female Human [Permalink]

Personal [hide]

Description: She wears a brown shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her black hair is singed and shortened. Her eyes are likewise violet.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: A powerful brothel owner made her what she is. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her martial talents. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions.

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Maynild Windsor, Female Human Sorcerer 1
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)7 (-2) 10 (+0)15 (+2)
Skills Animal Handling +2, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Blue quartz (12 gp).


Social Check DCs


Guy Beitz, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his father.

History: Guy hails from a village terrorized by brigands. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Guy began to lead the lost caravan. He inherited the family business which he has now maintained for 14 years.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Ideals: Persistence, Entrepeneur. Bonds: Enemies, Job, Slave. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Guy Beitz, Male Human Sorcerer 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 gp.


Social Check DCs


Arjhan Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Herbalist. He has dyed his greying red crest a little too much giving a sharp red color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a great chef.

History: Arjhan was born in the north. At a young age he loved to build and create. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. Since then, he has sought to make the best of life.

Motivation: He's in love; and he's attracted to the pc

Ideals: Gifted, Persistence, Optimist. Bonds: Job, Has a crush. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Arjhan Vangdondalor, Male Dragonborn Sorcerer 2
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 260 gp.


Social Check DCs


Eldon Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a green scarf. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Eldon embodies much of what other species detest in the Gnomes. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When Eldon reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Antagonistic, Insane, Disease, Insomniac. Bonds: Military. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Eldon Sympony, Male Gnome Sorcerer 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 200 gp.


Social Check DCs

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