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NPC Generator

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Advanced [show]


Medrash Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He has wavy white crest. He wears an eyepatch.

Personality: Medrash wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and to find somewhere to settle down

Ideals: Disciplined. Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich. Occupation: Barkeep

Voice: Timid voice

Attributes [hide]

Medrash Ebynichtomonis, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 16 (+3)17 (+3)
Skills Insight +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs


Trym Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: 2'11" and muscular, this northern woman wears rags and sports a simple walking cane. She wears her silver hair down. This brown eyed northerner is not easily forgotten.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is obsessed with her god.

History: Born to a pair of adventurers, Trym grew up listening to her father's many stories. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand her business.

Ideals: Athletic, Fighting. Bonds: Poor, Job, Religious, Adventurer. Occupation: Crown-heir

Voice: Russian accent

Attributes [hide]

Trym Wildcloak, Female Halfling Sorcerer 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)11 (+0) 13 (+1)8 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 60 gp.


Social Check DCs


Quarethon Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a feathered hat to hide his balding. His eyes are red and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Quarethon was born in the east. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hasn't been sleeping well lately.

Motivation: He is terrified, and will act out of fear; and find a way to reverse the transformation of his brother

Ideals: Joker, Persistence. Flaws: Insomniac, Fearful. Bonds: Family. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Quarethon Zzzxaaxthroth, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 700 sp.


Social Check DCs


Kite Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red fur is unkempt and raggedy. His yellow eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His father raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Slave, Nature. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Kite Of Ebony, Male Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 7 (-2)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 130 gp. Citrine (60 gp). Hematite (8 gp). Azurite (8 gp). 1 Masterwork Musical instrument.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown fur is braided into rings. He has a dull look in his hazel eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Great was born in the west. At a young age he loved to build and create. He worked as a nervous Bricklayer and found it very stressful. He has dedicated himself to building a better kind of golem.

Motivation: A deep hatred of brigands; and he desires power and/or immortality

Ideals: Persistence. Bonds: Slave, Job, Adventurer, Enemies. Occupation: Bricklayer

Voice: Gruff and masculine

Attributes [hide]

Great In the Wind, Male Tabaxi Sorcerer 1
Medium (5'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)17 (+3) 13 (+1)12 (+1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Orc, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 100 gp.


Social Check DCs


Hupe Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Barkeep. His golden hair is styled in orderly dreadlocks. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast desert. Hupe liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to trick people and travel the world for free.

Motivation: He has a rivalry with the Church that dominates his actions; and seeks redemption

Ideals: Joker. Bonds: Attractive, Job, Nature, Criminal record, Religious. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Hupe Thistletop, Male Halfling Sorcerer 1
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)8 (-1) 9 (-1)12 (+1)
Skills Deception +3, Religion +1
Senses Passive Perception 9
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Lidda Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in an above average manner. She wears her blonde hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She would rather hide behind her crafts than deal with other people.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered writing. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Mundane, Shy. Bonds: Attractive. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Lidda Hilltopple, Female Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 9 (-1)12 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 9000 cp.


Social Check DCs


Dimble Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He has a moderate pudge and is not very fit. His brown hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He speaks before he thinks and is too direct. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a wizard, Dimble was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Mentor, Rich, Job. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dimble Garrick, Male Gnome Sorcerer 2
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1800 sp.


Social Check DCs


Karg Camden, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the east to a Banker, Karg learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Banker.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Attractive, Job. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Karg Camden, Male Half-Orc Sorcerer 1
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 50 gp.


Social Check DCs

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