Valafar Dare, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His left hand appears badly burned and disfigured. He wears his silver hair up. His red eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Bowyer, who enjoyed hunting, Valafar was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Dazzazn Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a black vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. He has moderate length bronze crest. He is baby faced.
Personality: Aggressive, abrasive, and angry, Dazzazn embodies much of what other species detest in the Dragonborns. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.
History: Dazzazn hails from a village terrorized by orcs. Dazzazn was born on a far southern mountains where he grew up under the tutelage of his father, an expert Sailor. He left for the south, certain he would find work there.
Motivation: He wants revenge against orcs; and someone believes him a fraud
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 4 (-3) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp.
Anselm Kirby, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears brown painted combat armor at almost all times. His hair is short and blonde. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a great chef.
History: He was born blind and as such lacked many opportunities for work. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and seeks redemption
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp. Brass mug with jade inlays (100 gp).
Balifra Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a faded coat and loose pants complete with small hat. She wears a small hat to cover her moderate length chestnut hair. She has violet eyes and a brown hat with a tan feather.
Personality: She is witty, but her monotone delivery comes off as unnerving Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her mother was a soldier and died while she was still young. Balifra was left her mother's suit of armor and trained in its use and care. She has drifted from career to career and currently works as a Jeweler.
Motivation: Her spouse's relatives view her with great suspicion; and marry her brother to traveling adventurers
Ideals: Joker. Bonds: Religious, Military, Job, Family. Occupation: Jeweler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: Just what you see.
Alain Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a custom-built plate barding that's adorned with white lining and desert motifs. Her red hair is knotted and matted. Her brown eyes lackadaisically let the world flow into them.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not believe in violence as a means to an end. She is a dedicated Crown-heir but believes her peers are too gung-ho.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Like her mother and her brother before her, after school she went straight into learning to become a Crown-heir. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and she feels threatened by others
Ideals: Pacifist. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Crown-heir
Voice: Australian accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Gorgûm Blackwood, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears an entirely white suit with green socks and a vest with buckled shoes. With bright golden hair and a scraggly beard. His face is scarred and worn.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. While studying, he fell in love. They married and had a daughter. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Gorgûm never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He doesn't get along with people that don't share his tastes; and someone believes him a fraud
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, In love, Enemies. Occupation: Bounty Hunter
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 5 (-3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 10 pp.
Bundrigo Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears red leather gloves, a red jacket, and tight pants. He wears a small hat to cover his moderate length black hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Enemies, Criminal record. Occupation: Sage
Voice: Squeaky
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
Lidda Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with broad hat. Her golden hair is wavy and long. Her brown eyes dart from person to person to random spaces in the air.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Lidda lived on a farm with her mother, near the main road leading to a nearby town. Lidda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since lost track of the people in her past.
Motivation: To reunite with her absent mother; and to be a gardener again
Ideals: Extrovert. Bonds: Nature, Family, Job. Occupation: Server
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp.
Dabbledob Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is chestnut and curly. He has several tiny aquamarine earrings on each ear.
Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Dabbledob hails from a village terrorized by illithids. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants revenge against illithids; and someone believes him a fraud
Flaws: Insane. Bonds: Rich, In love, Enemies, Nature. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
