Perra Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'6" and wears a green shirt with thin grey vertical stripes and violet pants. Her left hand appears badly burned and disfigured. Her crest is rusty and very short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is calm most of the time but flees social interaction. She also has developed a complete distrust of the Junk Dealer profession.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now owns her own business.
Motivation: Wants to open a new tavern.
Flaws: Shy. Bonds: Attractive, Job, Military. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp.
Valanthe Hanali, Female Elf [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a deerstalker hat to hide her balding. Her gray eyes peer out from beneath her deerstalker blue hat.
Personality: She is overprotective of those who hire her services. She invites people to come help in her community garden.
History: Valanthe was born in the west. At a young age she loved to build and create. In her 15th year, her parents were killed by a orcs raid, leaving Valanthe alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by orcs. Valanthe was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: Doesn't want to be a Ploughman and was forced into it by her family; and many orcs want her driven away
Ideals: Philantrophist, Persistence. Bonds: Guardian, Enemies, Family. Occupation: Ploughman
Voice: Hollow voice
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp.
Vistra Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a brown costume with the symbols of the sun god on her torso. Her tied-back hair is chestnut. Her skin is flawless and her green eyes scan people very quickly.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born to loving parents in a slum to the north. Vistra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend.
Flaws: Depressed. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Carpenter
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Giant, Auran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Violet garnet (1000 gp). Golden pearl (70 gp). 1 Minor magic item.
Leshanna Firahel, Female Elf [Permalink]
Personal [hide]
Description: A 5'5" southern woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has moderate length blonde hair. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irascible and easily irritated. She uses divination through singing.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Leshanna took refuge in the old dungeon and found the beat up flail and armor she uses now. Recently she has begun working with bootleggers and crooks.
Motivation: She is unsatisfied with her job; and she feels that her past leaves her morally obligated to help
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Criminal record, Job. Occupation: Cartwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 5 (-3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp.
Kite Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. Her yellow fur is still thick. She wears a mask on her face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does not believe in violence as a means to an end. She is a dedicated Body Guard but believes her peers are too gung-ho.
History: She comes from a rich northern family. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). In the meantime she has taken over work as a Body Guard and occasionally as a mercenary.
Motivation: Wants to raise her children well; and expand her business
Ideals: Pacifist. Flaws: Emotional. Bonds: Rich, Adventurer, Job, Family. Occupation: Body Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1600 sp.
Rathkran Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black tunic with brown highlights, and long violet pants that bunch up around his shoes. He carries a battered hammer and tarnished sword as well. His green crest is braided into rings. His eyes are red and catlike.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a criminal king-pin and mafia family Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently he has begun working with bootleggers and crooks.
Motivation: His spouse's relatives view him with great suspicion; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Bonds: Criminal record, Family. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp. 1 Banded mail.
Keyleth Ariessus, Female Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She typically wears tan cloth garments or leather armor. She has a long blonde ponytail with little hanging trinkets. She wears a mask on her face.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: A powerful slaver made her what she is. Keyleth was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Keyleth decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Justice. Bonds: Poor, Enemies, Criminal record, Mentor. Occupation: Priest
Voice: Australian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp.
Mumpena Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She tends to wear a blue poncho over her likewise colored trousers and shirt. She wears a Stetson hat to hide her balding. This brown eyed northerner is not easily forgotten.
Personality: She is irascible and easily irritated. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born to a poor family in the city she treasured whatever gifts she got. Mumpena abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Half-Plate.
Oolah Quinton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and prefers to wear flannel. Her red hair is styled in orderly dreadlocks. She has a dull look in her green eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Further she is a bit of a stoner and is frequently out of it.
History: When she was but 7 years old her parents immigrated from the east. She helped her father out around the business and became quite the natural. She moves from town to town, unable to find a place to settle.
Motivation: Expand her business; and to share knowledge with the world
Ideals: Logical. Flaws: Greedy, Addict. Bonds: Immigrant, Job. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
