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NPC Generator

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Advanced [show]


Kilvar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He usually wears his grey robe and has his warhammer always slung over his shoulder. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. A true patriot, Kilvar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Ugly. Bonds: Military, Immigrant, Criminal record. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Kilvar Aranore, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)9 (-1) 10 (+0)7 (-2)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Thrak Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear white tank tops with tan pants. He has shaved his head bald. He has a dull look in his gray eyes.

Personality: Thrak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His father raised him in a mountain cabin. After coming to the age of reason, Thrak took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Criminal record, Nature. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Thrak Bentham, Male Half-Orc Sorcerer 1
Medium (5'5") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)9 (-1) 8 (-1)6 (-2)
Skills Animal Handling +1, Nature +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Peridot (20 gp).


Social Check DCs


Fargas Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Mercenary, but he got bored and became a Shipwright. He then took over the family business and is one of the better Shipwright for hire.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Military, Job. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

Fargas Nimblefingers, Male Halfling Sorcerer 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 17 (+3)11 (+0) 15 (+2)12 (+1)
Skills Athletics +0, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 800 sp. 1 Hourglass.


Social Check DCs


Felgrat Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is wearing the road beaten gear of a warrior. With a patchy auburn beard and wild auburn hair. His eyes are hazel and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Felgrat Garrick, Male Half-Orc Sorcerer 3
Medium (6'5") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp.


Social Check DCs


Duvamil Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has slicked back golden hair. Her hazel eyes are passionate and lively.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: The child of eastern immigrants she idolized her mother. Duvamil abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has since lost track of the people in her past.

Motivation: She has passion for adventuring and risk; and her relatives are trying to arrange a marriage

Bonds: Rich, Attractive, Family, Immigrant, Adventurer. Occupation: Masseuse

Voice: High pitched, excited

Attributes [hide]

Duvamil Musgraben, Female Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)16 (+3) 11 (+0)15 (+2)
Skills Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Sylvan, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 190 gp. 4 Holy water.


Social Check DCs


Thamuz Murder, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his lance. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is still thick. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Bonds: Adventurer, Criminal record, Enemies. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Thamuz Murder, Male Tiefling Sorcerer 1
Medium (5'3") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)16 (+3) 10 (+0)16 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Sylvan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 80 gp.


Social Check DCs


Rolf Harris, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a violet suit, yellow shirt, and blue tie. His hair is cut close to his head. He has gleaming, smiling violet eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small island village. Through the years after Rolf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Rolf's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: Expand his business; and to get a good night's sleep

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Rolf Harris, Male Half-Elf Sorcerer 2
Medium (5'3") Half-Elf, Lawful Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 110 gp. 1 Half-Plate.


Social Check DCs


Theirastra Eathalena, Female Half-Elf [Permalink]

Personal [hide]

Description: A 4'11" eastern woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. With wild auburn hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Theirastra was born the youngest of three triplets. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting gnolls, the young Theirastra began to lead the lost caravan. Due to her spouse's obsession with being a Farmer they were divorced and she won custody of their daughter. She worked as a Mortician, and she later adopted a second daughter.

Motivation: She is greedy.

Ideals: Disciplined, Entrepeneur. Bonds: Rich, Attractive, Family, Enemies. Occupation: Mortician

Voice: Soft and melodious

Attributes [hide]

Theirastra Eathalena, Female Half-Elf Sorcerer 2
Medium (4'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 360 gp. 1 Small steel mirror.


Social Check DCs


Tricking Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a white coat with red slacks. His fur is short and orange. He has gleaming, smiling blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Courier business at a young age. A gifted student he started as a Bather, but he got bored and became a Courier. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many gnolls want him driven away; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Job, Adventurer, Enemies. Occupation: Courier

Voice: Thin and wheezing

Attributes [hide]

Tricking Of Shadows, Male Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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