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NPC Generator

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Advanced [show]


Caeldrim Hanali, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many brown ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is greying and his face has many wrinkles. His eyes are violet and beady.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Cartwright business at a young age. His childhood dream was to be a Adventurer, but he was a colossal failure. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To reunite with his absent mother.

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Job, In love. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Caeldrim Hanali, Male Elf Sorcerer 2
Medium (4'9") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 70 gp.


Social Check DCs


Fragrant Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and muscular, this eastern man is dressed in a clean brown cloak covering his clean studded leather. His fur is black, silky, and of moderate length. He has hazel eyes and a brown hat with a blue feather.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is lazy and tries to find solutions quickly.

History: Fragrant was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Athletic. Flaws: Lazy. Bonds: Attractive, Enemies, Family. Occupation: Sailor

Voice: Russian accent

Attributes [hide]

Fragrant Shoe, Male Tabaxi Sorcerer 2
Medium (6'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ortegar Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is kept up in a ponytail inside a top hat. He has a dull look in his amber eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a very good compulsive liar and kleptomaniac.

History: Ortegar was born the youngest of three triplets. He moved out south to avoid the crime he committed. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and wants a kiss

Flaws: Emotional. Bonds: Criminal record, Family, Has a crush. Occupation: Cook

Voice: Hard of hearing, loud

Attributes [hide]

Ortegar Quickstep, Male Halfling Sorcerer 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)15 (+2) 12 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 40 gp.


Social Check DCs


Ahvain Eathalena, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. His hair is silver and very short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Flaws: Addict, Insane, Lazy. Bonds: Attractive, Rich, Immigrant. Occupation: Server

Voice: Raspy

Attributes [hide]

Ahvain Eathalena, Male Elf Sorcerer 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)8 (-1) 9 (-1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Hematite (6 gp). Red-brown spinel (60 gp). Amethyst (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Astar Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his sword. He has a slight overbite and is overall scrawny. He has wavy dark red hair. His ears are large.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Rich. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Astar Mercy, Male Tiefling Sorcerer 4
Medium (6'8") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)9 (-1) 17 (+3)12 (+1)
Skills Arcana +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 cp. Red-brown spinel (50 gp). Chrysoberyl (50 gp). 1 Minor magic item.


Social Check DCs


Gale Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'9" western man, he wears a lot of dark rich colors, with gold accents. He wears a top hat to cover his moderate length gray fur. His eyes are copper.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born at the edge of vast desert. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and a deep hatred of dire rats

Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature, Criminal record. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Gale Grass, Male Tabaxi Sorcerer 2
Medium (5'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)8 (-1) 12 (+1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


Vezera Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, she is not a threatening figure. She has moderate length scarlet crest. She has a dull look in her gold eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born to a poor family in the city she treasured whatever gifts she got. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and to reunite with her old friends

Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, Poor, Attractive. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Vezera Kimbatuul, Female Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 120 gp.


Social Check DCs


Damakos Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His purple hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Athletic, Justice. Bonds: Attractive, Adventurer, Rich. Occupation: Actor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Damakos Righteous, Male Tiefling Sorcerer 1
Medium (6'7") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1000 cp. 1 Chain shirt.


Social Check DCs


Warryn Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He wears a broad hat to hide his balding. His amber eyes dart from person to person to random spaces in the air.

Personality: Warryn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. Warryn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and retire the richest man in the east

Ideals: Impeccable, Entrepeneur. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Warryn Pingun, Male Gnome Sorcerer 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)14 (+2) 10 (+0)7 (-2)
Skills Persuasion +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 90 gp.


Social Check DCs

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