Zook Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man dresses in tan turtlenecks beneath a violet coat with green slacks and is in decent physical shape. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful wizard made him what he is. Cursed with unlife at a very young age, Zook has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is wracked by social anxiety; and balancing his hectic life and new apothecary responsibilities is difficult
Flaws: Ugly, Fearful, Disease. Bonds: Job, Mentor. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 gp.
Rurik Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, tan shirt, and black tie. His chestnut hair is greasy and uncared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Rurik was born the youngest of three triplets. A few years later when the north was not economically sound they moved to his current location. After a long history of fighting, Rurik and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Stylist
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 4)
Armor Class 8
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 1 Minor magic item.
Damaia Pain, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a simple burlap shirt and baggy pants. She conceals her morningstar with her veritable burlap sack of a shirt. Her purple hair is still thick. Her face is scarred and worn.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Damaia studied abroad. She took every job she could get her hands on, but the opportunities for Tieflings in the north were limited. She moves from town to town, unable to find a place to settle.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Logical, Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Stylist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp. Bloodstone (20 gp).
Quarethon Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His crest is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. Quarethon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Quarethon was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Racist. Bonds: Poor, Attractive, Family, Job. Occupation: Mortician
Voice: Squeaky
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 50 gp. A roughly beaten golden orb (140 gp).
Baern Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has a small bristly mustache and wavy silver hair. His eyes are a pleasant green.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Baern grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.
Motivation: He has decided he is irredeemable; and doesn't want to be a mayor and was forced into it by his family
Ideals: Logical. Flaws: Greedy. Bonds: Adventurer, Family, Criminal record. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Orc, Infernal
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Malachite (13 gp). Tiger eye turquoise (13 gp).
Merla TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her clothes are grease stained in places. Sporting a silver mohawk this woman's hair draws a lot of attention. Her eyes are hazel and beady.
Personality: She is overprotective of those who hire her services. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born in the south, but her parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and to protect her home
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant, Guardian. Occupation: Ruler
Voice: Uses sign language
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 4000 cp.
Dagger Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time, and is pretty ugly. His fur is white and curly. His thin eyebrows rest above his beady amber eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Dagger grew up listening to his father's many stories. Dagger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 70 pp. Violet garnet (400 gp). Carnelian (50 gp).
Guy Ramsay, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a small hat to cover his moderate length black hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture.
Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Weaver
Voice: American accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Vanchu Ashley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a simple black robe with white stripes complete with hood. Her chestnut hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She was granted necromantic powers by her dying sister.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Gifted. Flaws: Ugly, Mundane, Secretive. Bonds: Poor. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
