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NPC Generator

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Advanced [show]


Helja Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her golden hair is well kept. Her eyes, though not visible through her cowl, are amber.

Personality: She is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Bather, who enjoyed hunting, Helja was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally

Ideals: Joker, Athletic. Flaws: Shy, Insane. Bonds: Nature. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Helja Durthane, Female Dwarf Sorcerer 4
Medium (4'2") Dwarf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 21000 sp.


Social Check DCs


Vanchu Merton, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses well, typically a more casual-formal manner. She has wavy auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Vanchu is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot resist a sob story and will often dote over anyone who has one.

History: Vanchu was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and her religion dominates her actions

Ideals: Extrovert, Philantrophist. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Miner

Voice: Speaks in third person

Attributes [hide]

Vanchu Merton, Female Half-Orc Sorcerer 3
Medium (4'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)9 (-1) 9 (-1)8 (-1)
Skills Athletics +5, Performance +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Tod Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a faded coat and loose pants complete with top hat. His skin is also unnaturally pale. His red hair is cut short. He has hazel eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Tod was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tod's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better world.

Motivation: To be a Marshal again; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Tod Tealeaf, Male Halfling Sorcerer 2
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1 Alchemist’s fire.


Social Check DCs


Jheri Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'8", this woman wears a lot of dark rich colors, with gold accents. Her crest is copper and very short. She wears a mask on her face.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. A true patriot, Jheri would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with vampirism at a very young age, Jheri has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Sensitive, Disease. Bonds: Attractive, Military, Rich. Occupation: Beggar

Voice: Old Prospector

Attributes [hide]

Jheri Yarjerit, Female Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, Lawful Evil (CR 2)
Armor Class 14
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 5 (-3)10 (+0) 15 (+2)10 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1400 sp. 2 Thunderstones.


Social Check DCs


Trail Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she tends to wear a brown poncho over her likewise colored trousers and shirt. Her white fur is kept up in a ponytail inside a deerstalker hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She never swears and excessively uses polite adverbs when speaking. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trail took refuge in the ruined castle and found the beat up scythe and armor she uses now. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is not mentally stable, and does not behave rationally; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Optimist. Flaws: Insane, Forgetful, Ugly. Bonds: Nature. Occupation: Barrister

Voice: Tuts and clicks tongue

Attributes [hide]

Trail Wing, Female Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Menny Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is blonde and curly. Her eyes are blue.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born in the north, but her parents moved at a very young age to the south. Her father took her hunting and taught her how to get in the mind of other creatures. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Logical. Bonds: Rich, Nature, Immigrant, Criminal record. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Menny Horcusporcus, Female Gnome Sorcerer 2
Small (3'1") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)9 (-1) 11 (+0)15 (+2)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Eloise Bristol, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She tends to wear a brown poncho over her likewise colored trousers and shirt. She wears her hair in dreadlocks. This gray eyed easterner is not easily forgotten.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a logical person and will generally grow upset if things defy logic and science.

History: Eloise was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Through the years after Eloise was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Eloise's father didn't care for her much, and the feeling was mutual. She used her abilities to travel the world and help people.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Poor. Occupation: Baker

Voice: Old thin voice

Attributes [hide]

Eloise Bristol, Female Human Sorcerer 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)13 (+1) 5 (-3)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 pp.


Social Check DCs


Ownka Denholm, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a fancy white dress. She has a very tight haircut. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, she has a hard time making friends. Further she is a bit of a stoner and is frequently out of it.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an apprentice working in her father's forge. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Addict, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Ownka Denholm, Female Half-Orc Sorcerer 1
Medium (6'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 10 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Zepar Revile, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries glaives. He wears a deerstalker hat to hide his balding. He has a dull look in his red eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and he is wracked by social anxiety

Ideals: Fighting, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Nature, Religious. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Zepar Revile, Male Tiefling Sorcerer 1
Medium (6'4") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 8 (-1)19 (+4)
Skills Persuasion +6, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs

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