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NPC Generator

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Advanced [show]


Leshanna Raethran, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She wears tight fitting clothing which further accentuates her frame. Her golden hair, when down, is lengthy. Her gray eyes are slightly larger than normal.

Personality: Her tongue was cut out and she uses sign language. She invites people to come help in her community garden.

History: Leshanna was raised in a hard working conservative environment. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leshanna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is terrified, and will act out of fear; and she is unsatisfied with her job

Ideals: Philantrophist, Fighting. Flaws: Disease, Fearful. Bonds: Attractive, Job. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Leshanna Raethran, Female Elf Sorcerer 1
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Flame Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her red fur is lengthy. Her eyes are yellow and catlike.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a minor phobia of water and hates getting wet.

History: Born in the west to a Spy, Flame learned a great deal about her father's area of expertise. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has worked as a Spy like her father before her.

Motivation: Balancing her hectic life and new Spy responsibilities is difficult; and expand her business

Ideals: Fighting, Athletic, Joker. Flaws: Fearful. Bonds: Job. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Flame Grass, Female Tabaxi Sorcerer 2
Medium (5'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 16 (+3)9 (-1) 11 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


Adelaide Marlee, Female Human [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. Her whole body is exceptionally muscular. Her red hair is singed and shortened. She has blue eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born a particularly ugly child, much to the horror of her parents. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality.

Flaws: Ugly, Depressed. Bonds: Immigrant, Religious, Adventurer. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Adelaide Marlee, Female Human Sorcerer 2
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Azurite (6 gp).


Social Check DCs


Alberich Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and auburn. His fierce gray eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Alberich isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. As long as the job gets done he does not care how it got done.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Impeccable, Professionalism, Gifted. Bonds: Job, Family. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Alberich Torevir, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 8 (-1)6 (-2)
Skills Persuasion +0, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Keyleth Hanali, Female Elf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a faded coat and loose pants complete with wide-brimmed hat. Her whole body is exceptionally muscular. With wild chestnut hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a bit of a xeno-phobe, disliking non-Elves.

History: The child of southern immigrants she idolized her father. As a young adult she joined a group advocating for an improvement in Elven conditions. She left for the south, certain she would find work there.

Motivation: Tabaxi compassion; and she has a rivalry with the church that dominates her actions

Flaws: Selfish, Racist. Bonds: Immigrant, Attractive, Religious. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Keyleth Hanali, Female Elf Sorcerer 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp. Sardonyx (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gimble Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. He has styled his red hair well, parting it to the left. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a desert tribe. Gimble liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up work as a Jeweler and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to open a new tavern.

Flaws: Impulsive, PTSD. Bonds: Attractive, Job, Nature. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Gimble Sympony, Male Gnome Sorcerer 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)16 (+3) 14 (+2)15 (+2)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 170 gp.


Social Check DCs


Ekk Lindsay, Female Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. She keeps her long blonde hair kept up in a rat tail. This amber eyed easterner is not easily forgotten.

Personality: She can speak with the recently deceased. Ekk enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born at the edge of vast plains. She was an athlete and attended two major summer competitions. She never won. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants to work out more often

Ideals: Gifted, Athletic. Flaws: Hedonist. Bonds: Poor, Nature. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ekk Lindsay, Female Half-Orc Sorcerer 1
Medium (4'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)10 (+0) 14 (+2)7 (-2)
Skills Intimidation +0, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 60 gp.


Social Check DCs


Sarah Winthrop, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a kukri, but if one is not available she will default to her monstrous two handed axe. Her hair is always cut to a buzz. Her eyes are brown and she is always smoking a pipe.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has a minor phobia of water and hates getting wet.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Performer arts, while her father instructed her in etiquette, music and courtly manner. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Disciplined. Flaws: Fearful. Bonds: Rich. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Sarah Winthrop, Female Human Sorcerer 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 140 gp.


Social Check DCs


Trym Peyton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a small hat to hide his balding. His green eyes peer out from beneath his small grey hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stylist arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Performer, but he got bored and became a Stylist. He has achieved small success as a Stylist.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Athletic. Flaws: Cynical. Bonds: Rich, Attractive, Job. Occupation: Stylist

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Peyton, Male Human Sorcerer 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Sleight of Hand -1, Stealth -1
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 160 gp.


Social Check DCs

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