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NPC Generator

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Advanced [show]


Vonbin Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'3" and is well dressed, but even with his fine clothing he looks run-down. He keeps his red hair in a pixie cut. He has amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Vonbin hails from a village terrorized by dire rats. A gifted student he started as a Scribe, but he got bored and became a Armorer. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Impeccable. Bonds: Criminal record, Enemies, Job. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Vonbin Holderhek, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)8 (-1) 14 (+2)5 (-3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Ernest Rutland, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and does not wear sleeves and tends to eschew shirts when he can avoid it. His left hand appears badly burned and disfigured. His hair, while still mostly brown, has prominent grey streaks. His eyes are green and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Slave. Occupation: Bounty Hunter

Voice: Italian accent

Attributes [hide]

Ernest Rutland, Male Human Sorcerer 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)17 (+3) 13 (+1)9 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Giant, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 1000 cp. 1 Banded mail.


Social Check DCs


Broce Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tan trousers with violet and yellow striped suspenders. He wears various colorful collared shirts. His golden hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While studying, he fell in love. They married and had a son. After a long history of fighting, Broce and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Military, In love. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Broce Gummen, Male Gnome Sorcerer 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 sp.


Social Check DCs


Oriff Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears professional attire. She is portly but not overly obese. Her golden hair is still thick. She has gray eyes and a brown hat with a tan feather.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She plays an instrument quite well.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: Money/treasure.

Ideals: Justice, Artistic, Gifted. Bonds: Attractive, Rich. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Oriff Torunn, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 8 (-1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp.


Social Check DCs


Kelter Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting white shirt and pants. His hair is blonde and curly. He has gleaming, smiling green eyes.

Personality: Overbrimming with self-confidence, Kelter isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Kelter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. Days after completing his studies, news broke out that his hometown was attacked by giants. Kelter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Money/treasure; and expand his business

Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Enemies, Rich. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Kelter Hogcollar, Male Halfling Sorcerer 2
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)6 (-2) 12 (+1)13 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 330 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerald Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. His brown hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is frequently practicing swordplay.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Opinionated. Flaws: Insomniac. Bonds: Attractive, Military, Nature. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Gerald Conway, Male Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 8 (-1)14 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Stealth +0
Senses Passive Perception 11
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 5000 cp.


Social Check DCs


Bimpnottin Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her long red hair kept up in a rat tail. She tend to wears goggles to shield her eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She enjoys reading and quiet.

History: She was born in the north, but her parents moved at a very young age to the east. She found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk.

Ideals: Logical. Bonds: Poor, Attractive, Immigrant, Adventurer. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Bimpnottin Waggletop, Female Gnome Sorcerer 3
Small (3'0") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 20 (+5)12 (+1) 16 (+3)11 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His gray fur is braided into rings. His skin is flawless and his green eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His father raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Impeccable, Gifted. Bonds: Attractive, Family, Nature. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Art In the Wind, Male Tabaxi Sorcerer 3
Medium (5'11") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)14 (+2) 12 (+1)17 (+3)
Skills Arcana +4, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp.


Social Check DCs


Lerissa Patience, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. Her hair is silver and curly. This gold eyed southerner is not easily forgotten.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lerissa took refuge in the old dungeon and found the beat up longsword and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep; and she wants to get laid

Ideals: Fighting, Entrepeneur. Flaws: Insomniac. Bonds: Has a crush, Nature. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Lerissa Patience, Female Tiefling Sorcerer 1
Medium (5'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills Medicine +5, Nature +4
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 500 sp.


Social Check DCs

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