Antinua Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'8", this woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her red hair up. She wears large thick round spectacles.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Antinua hails from a village terrorized by dire rats. Antinua was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Antinua decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels that her past leaves her morally obligated to help; and expand her business
Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Criminal record, Job. Occupation: Armorer
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: Violet garnet (900 gp). Smoky quartz (70 gp). Golden pearl (120 gp). 1 Half-Plate.
Habor Rapture, Male Tiefling [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his morningstar ready. He wears a deerstalker hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: Habor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a big fan of imagination and believes people should spend more time reading and writing.
History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Habor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against gnolls
Ideals: Fighting, Extrovert, Logical. Bonds: Attractive, Mentor. Occupation: Marshal
Voice: German accent
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Undercommon, Infernal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Superior lock.
Akmen Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of death on his torso. He carries with him a set of swords on his belt, each one with a sapphire on the hilt. He has moderate length silver hair. His eyes, though not visible through his cowl, are gold.
Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he is wracked by social anxiety
Ideals: Fighting, Professionalism. Flaws: Fearful, Disease. Bonds: Adventurer. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp.
Latbag Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He keeps his brown hair in a flapper bob. He has gleaming, smiling hazel eyes.
Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Joker, Impeccable. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Tailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp. 1 Average lock.
Rangrim Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Rangrim's first love is himself. His second love is also himself. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Rangrim grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better trade route.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Athletic, Impeccable, Fighting. Bonds: Attractive, Family, Adventurer. Occupation: Cook
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp. 1 Masterwork Thieves’ tools.
Radomir Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white cloak and cross-gartered grey stockings. His chestnut hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.
History: Sold as a small child to a slaver, Radomir was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich. Occupation: Actor
Voice: Dutch accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
Jak Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears many layers of old clothing at all times. He has done his best to style his chestnut hair to look like a famous performer. His eyes are hazel and he is always smoking a pipe.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to loving parents in a slum to the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Merchant. He hasn't told them the truth, but wants to settle down with them.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer, Has a crush. Occupation: Banker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 pp. Red spinel (80 gp).
Tordek Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'4", this man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He sports a long white beard, and similarly colored long hair. His violet eyes are slightly larger than normal.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is frequently practicing swordplay.
History: Tordek was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Masseuse for the past few years.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new masseuse responsibilities is difficult
Flaws: Ugly, Antagonistic. Bonds: Military, Job, Nature. Occupation: Masseuse
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp. Deep blue spinel (200 gp). 1 Banded mail.
Agatha Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a moderate pudge and is not very fit. Her auburn hair is cut short. Her thin eyebrows rest above her beady green eyes.
Personality: She can speak with the recently deceased. She is a great chef.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her divine abilities were realized during a raid on her village. Since then, she has sought to make the best of life.
Motivation: She is greedy; and money/treasure
Ideals: Fighting, Gifted, Optimist. Flaws: Ugly. Bonds: Rich. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp. Banded agate (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!
