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NPC Generator

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Advanced [show]


Spear Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her deerstalker hat is riddled with cuts and holes. Her copper eyes are slightly larger than normal.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born a particularly ugly child, much to the horror of her parents. She moved out south to avoid the crime she committed. She was always very intelligent and has formed a secret society of specialists.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and she has comitted a past crime that haunts her to this day

Ideals: Optimist. Flaws: Ugly, Impulsive, Secretive. Bonds: Criminal record, Enemies. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Spear Of Wine, Female Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 9000 cp.


Social Check DCs


Jarsali Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a tan armored body suit, with a simple pastel line shooting up and back down. Her hair is greying and her face has many wrinkles. Her eyes are likewise blue.

Personality: She hates orcs. She views them as having robbed her home of its proper glory. She is obsessed with finding treasure.

History: Jarsali was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Jarsali abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Bonds: Enemies, Adventurer, Poor. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Jarsali Wasanthi, Female Elf Sorcerer 2
Medium (4'7") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 210 gp.


Social Check DCs


Seven In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts. She has a moderate pudge and is not very fit. Her gray fur is kept up in a ponytail inside a Stetson hat. She has a dull look in her copper eyes.

Personality: Seven is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. In the meantime she has taken over work as a Mayor and occasionally as a mercenary.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants to open a new tavern

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Job, Criminal record. Occupation: Mayor

Voice: Soft and melodious

Attributes [hide]

Seven In the Wind, Female Tabaxi Sorcerer 1
Medium (4'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 17 (+3)11 (+0) 11 (+0)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 sp. 1 Masterwork manacles.


Social Check DCs


Maegan Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a well pressed and immaculate suit (or dress). Her brown hair is braided into rings. She wears an eyepatch.

Personality: This woman loves writing and to teach people writing more than just about anything. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born to a Spice Merchant, her father struggled to pay the bills. Her father was a soldier and died while she was still young. Maegan was left her father's suit of armor and trained in its use and care. She has never given up on her writing dream.

Motivation: She wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Artistic. Flaws: Ugly. Bonds: Military, Poor. Occupation: Painter

Voice: Boston accent

Attributes [hide]

Maegan Shadowquick, Female Halfling Sorcerer 3
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp. 1 Simple lock. 1 Masterwork Thieves’ tools.


Social Check DCs


Alexandre Graham, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with brown pants. His brown hair is knotted and matted. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Alexandre studied abroad. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Rich, Slave. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Alexandre Graham, Male Human Sorcerer 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)14 (+2) 17 (+3)13 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 110 gp.


Social Check DCs


Tiaathque Floshem, Female Elf [Permalink]

Personal [hide]

Description: This woman dresses in blue turtlenecks beneath a grey coat with green slacks, and sports empty pouches on her belt. Her red hair has been sun bleached extensively. Her gray eyes peer out from beneath her wide-brimmed blue hat.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She receives visions of the future at random moments

History: She was raised in a white middle class family as the only child. Her druidic abilities were realized during a raid on her village. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

Tiaathque Floshem, Female Elf Sorcerer 1
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)8 (-1) 13 (+1)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Deep blue spinel (300 gp).


Social Check DCs


Oriff Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many black ritualistic tattoos. She typically wears brown cloth garments or leather armor. Her head has been shaved. She wears an eyepatch.

Personality: A skeptical and narcissistic woman, Oriff's first love is herself. Her second love is also herself. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Oriff hails from a village terrorized by giants. Her mother was very strict, and drilled into her lessons on being the perfect lady. Days after completing her studies, news broke out that her hometown was attacked by giants. Oriff was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Oriff Brazzik, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp. Malachite (5 gp).


Social Check DCs


Ovak Atterton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black vest and prefers blue and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She sports chestnut long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She receives visions of the future at random moments

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 10th year, her parents were killed by a illithids raid, leaving Ovak alone in the world. After a stint in an orphanage, she was adopted. She was granted necromantic powers by her dying brother.

Motivation: She wants revenge against illithids; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly, Insomniac. Bonds: Enemies. Occupation: Interpreter

Voice: Loud with bravado

Attributes [hide]

Ovak Atterton, Female Half-Orc Sorcerer 1
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 10 pp. 2 Holy water.


Social Check DCs


Seven Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely pastel suit with green socks and a vest with buckled shoes. He keeps his brown fur in a pixie cut. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Seven is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Seven grew up listening to his mother's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and his religion dominates his actions

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Adventurer, Religious. Occupation: Mason

Voice: Scratchy, weak

Attributes [hide]

Seven Blossom, Male Tabaxi Sorcerer 3
Medium (5'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)7 (-2) 11 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 15000 cp.


Social Check DCs

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