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NPC Generator

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Advanced [show]


Tarhun Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a Stetson hat to hide his balding. His red eyes are passionate and lively.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.

History: He was born several months after his father was called into army service. Tarhun was born on a far western mountains where he grew up under the tutelage of his father, an expert Miller. He inherited the family business which he has now maintained for 10 years.

Motivation: Retire the richest man in the west; and he's looking for his big break

Ideals: Entrepeneur. Bonds: Job, Adventurer, Military, Immigrant. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Tarhun Dhyrktelonis, Male Dragonborn Sorcerer 2
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)14 (+2) 8 (-1)14 (+2)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 40 gp. 1 Superior lock.


Social Check DCs


Flame Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is renowned for her bright pastel dresses and hats. Her fur is lavender, silky, and of moderate length. She is baby faced.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with finding treasure.

History: Sold as a small child to a wizard, Flame was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Flame took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Nature. Occupation: Courier

Voice: Sensual and smooth

Attributes [hide]

Flame Thunder, Female Tabaxi Sorcerer 1
Medium (4'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 13 (+1)16 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Emerald In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears an entirely pastel suit with black socks and a vest with buckled shoes. Her fur, while still mostly red, has prominent grey streaks. Her amber eyes have a joyful gleam in them most of the time.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying sister.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Gifted. Flaws: Terse, Hedonist. Bonds: Poor, Religious. Occupation: Body Guard

Voice: Breathy voice

Attributes [hide]

Emerald In the Wind, Female Tabaxi Sorcerer 1
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)11 (+0) 16 (+3)15 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Hugolina Asheton, Female Human [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is greying and her face has many wrinkles. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She always tries to repair and not replace. It was this mentality that drove her into the Scribe business.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Scribe arts, while her mother instructed her in etiquette, music and courtly manner. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently she has begun working with bootleggers and crooks.

Motivation: Someone believes her a fraud; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Rich, Criminal record, Enemies. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Hugolina Asheton, Female Human Sorcerer 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)7 (-2) 10 (+0)12 (+1)
Skills Nature +0, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp. Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs


Arjhan Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a green vest and prefers yellow and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His green crest is slicked back into a classic pompadour. His thin eyebrows rest above his beady gold eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He struck the Farmer job and began his own company from there.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Farmer

Voice: Uses lots of figures of speech

Attributes [hide]

Arjhan Ophinshtalajiir, Male Dragonborn Sorcerer 3
Medium (6'7") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ahvain Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case, and he perpetually has his greatsword ready. His black hair is unkempt and raggedy. His blue eyes dart from person to person.

Personality: Eccentric and domineering, Ahvain will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahvain fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his sister; and a deep hatred of drow

Ideals: Fighting, Extrovert. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Ahvain Arnuanna, Male Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 10 (+0)5 (-3)
Skills Intimidation -1, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 500 sp.


Social Check DCs


Nissa Ningel, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'2" and wears an entirely blue suit with tan socks and a vest with buckled shoes. She has dyed her greying silver hair a little too much giving a sharp silver color. This brown eyed westerner is not easily forgotten.

Personality: She dislikes all the random violence that takes place in the west. She has a habit of throwing herself into exceedingly dangerous situations.

History: She is the product a well kept family trust fund and as such has never really known need. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She now mingles about in high society.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Pacifist, Gifted. Flaws: Impulsive. Bonds: Rich, Religious. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nissa Ningel, Female Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 290 gp.


Social Check DCs


Juliana Evans, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is well dressed, constantly wearing a yellow suit, white shirt, and violet tie. She has styled her black hair well, parting it to the right. She has gray eyes.

Personality: She is fixated on the number 4. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She feeds upon the attention of others.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her martial abilities were realized during a raid on her village. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She doesn't get along with people that don't share her tastes; and she is not mentally stable, and does not behave rationally

Ideals: Gifted, Impeccable. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Juliana Evans, Female Half-Elf Sorcerer 1
Medium (4'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 15 (+2)11 (+0) 9 (-1)12 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 800 sp.


Social Check DCs


Vanchu Barney, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 5'6" and has the majority of her body covered in plate. Her left leg appears badly burned and disfigured. Her hair is greying and her face has many wrinkles. Her violet unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Vanchu isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Vanchu was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Vanchu Barney, Female Half-Orc Sorcerer 2
Medium (5'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1 Half-Plate.


Social Check DCs

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