Mreksh Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white crest is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of a Stylist, who enjoyed hunting, Mreksh was taken on many hunting expeditions. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.
Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc
Ideals: Artistic. Flaws: Terse, Antagonistic. Bonds: Mentor, Nature. Occupation: Dilettante
Voice: Squeaky
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 6 (-2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp.
Ortegar Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His silver hair is matted, messy, and big. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.
History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Addict, Disease. Bonds: Rich. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Left-Handed Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. He has white fur. This hazel eyed easterner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Left-Handed took refuge in the ruined castle and found the beat up longbow and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Joker, Professionalism. Bonds: Attractive, Rich, Nature. Occupation: Doctor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 6 (-2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp. Onyx (80 gp).
Salasar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His scarlet crest is drawn into a tight pony tail with a card scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When he's not drinking or sleeping the drinks off, he's doing writing.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Salasar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.
Motivation: To unite with his sister.
Ideals: Artistic, Gifted. Bonds: Attractive, Family, Adventurer. Occupation: Courier
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp. Deep blue spinel (200 gp).
Shamash Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. He carries with him a set of warhammers on his belt, each one with a ruby on the hilt. His crest, while still mostly gold, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He loves telling others what to do and how they should feel about things. Shamash enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Sold as a small child to a wizard, Shamash was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his daughter
Ideals: Fighting, Opinionated. Flaws: Hedonist. Bonds: Mentor. Occupation: Crown-heir
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 18 (+4) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Celestial, Orc, Ignan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. 1 Half-Plate.
Dagger Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her lavender fur is heavily combed to the left. She tend to wears goggles to shield her eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She believes the world needs to unite to get rid of brigands once and for all.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.
Motivation: Many brigands want her driven away.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Job, Enemies. Occupation: Bowyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Mardred Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her whole body is exceptionally muscular. Her brown hair is cut jaggedly and amateurishly. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: The child of northern immigrants she idolized her father. Mardred was born on a far northern island where she grew up under the tutelage of her father, an expert Courier. She moves from town to town, unable to find a place to settle.
Motivation: Retire the richest woman in the north; and to prove her worth to the world
Ideals: Entrepeneur. Flaws: Racist, Impulsive. Bonds: Immigrant, Attractive. Occupation: Courier
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 1 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Auran, Draconic, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp. 1 Masterwork Common Melee.
Aerdeth Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case and is in decent physical shape. He wears a top hat to cover his moderate length brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Eccentric and domineering, Aerdeth will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Stableman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Hunter and was forced into it by his family; and regain custody of his daughter
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Family, Poor. Occupation: Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Modean Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is dark red and curly. His half smiles and black eyes are beguiling and draw you in.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Fighting, Logical. Bonds: Adventurer, Immigrant, Attractive. Occupation: Interpreter
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 290 gp. Iolite (30 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
