Nimble Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her gray fur is braided into rings. Her blue unseeing eyes seem to look past you.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Sold as a small child to a necromancer, Nimble was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and she loathes her own lifestyle
Ideals: Athletic, Optimist, Logical. Flaws: Disease. Bonds: Mentor. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Tricking Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is bristling with hidden weapons, mostly nunchakus and shortbows. He has no fur. His yellow eyes peer out from beneath his wide-brimmed pastel hat.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He also is a firm believer in the manly ideal.
History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Ugly, Racist, Impulsive, Insane. Bonds: Poor, Criminal record. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. 1 Masterwork Common Ranged Weapon.
Imsh Clayton, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long golden hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Imsh took refuge in the large cave and found the beat up hammer and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Rich, Nature. Occupation: Spy
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Abyssal, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
Calcitro Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He carries with him a set of greataxes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His golden hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Calcitro was born with his father's beautiful face. In his youth he was a Guard, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Emotional, PTSD. Bonds: Attractive. Occupation: Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Fistula Prescott, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears just a white suit and is in decent physical shape. She has a long silver ponytail with little hanging trinkets. Her fair skin shows little sign of her aristocratic breeding.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She plays an instrument quite well.
History: Her father raised her in a mountain cabin. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 4 years later her spouse died after the birth of her son. Heartbroken, Fistula never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wishes to resurrect an old love
Ideals: Fighting, Artistic. Bonds: Attractive, Nature, In love. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Ranged Weapon.
Kugáluga Lester, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His white hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are gray.
Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Kugáluga was born in the north. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Servant for the past few years.
Motivation: Expand his business; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence. Flaws: Insane. Bonds: Poor, Slave, Job, Criminal record. Occupation: Servant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp. 1 Masterwork Common Melee.
Kava Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears green trousers with tan and white striped suspenders. She wears various colorful collared shirts. Her crest, while still mostly rusty, has prominent grey streaks. Her red eyes lackadaisically let the world flow into them.
Personality: She has always had a great fascination with Dwarven culture. She also hits on women, regardless of circumstances.
History: She was born in the north. A freak accident while working with her Marshal father left her crippled. She moves from town to town, unable to find a place to settle.
Motivation: She has a crush on the local Marshal; and she would like to get married and retire
Flaws: Ugly, Racist, Disease. Bonds: Has a crush, Immigrant. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 14 (+2) | 3 (-4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 300 sp.
Naamah Fear, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears tight fitting clothing which further accentuates her frame. Her hair, while still mostly chestnut, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has never given up on her poetry dream.
Motivation: To get a good night's sleep; and she is terrified, and will act out of fear
Ideals: Artistic. Flaws: Insomniac, Emotional, Fearful. Bonds: Attractive, Poor. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran, Druidic, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp.
Findex Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a feathered hat to cover her moderate length gold crest. Her fair skin shows little sign of her aristocratic breeding.
Personality: While she acts the brute, she is far gentler than she would appear. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of southern immigrants she idolized her mother. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To prove her worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical, Persistence. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp.
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