Cloud Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears his yellow fur up. He has several tiny topaz earrings on each ear.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Cloud and his spouse have recently divorced.
Motivation: He is greedy; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 11 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Drogo Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow shirt with thin black vertical stripes and white pants, and carries longswords. His black hair is drawn into a tight pony tail with a skull scrunchie. His brown eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.
History: Drogo was born the youngest of three triplets. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Fighting, Logical, Gifted. Flaws: Depressed. Bonds: Family. Occupation: Tanner
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp.
Cloak Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears brown trousers with black and brown striped suspenders. She wears various colorful collared shirts and is in decent physical shape. Her brown fur is braided into rings. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Further she is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Cloak grew up listening to her father's many stories. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Fletcher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is currently in port desperately looking for someone to get her out; and she has comitted a past crime that haunts her to this day
Ideals: Joker. Flaws: Addict. Bonds: Adventurer, Criminal record, Slave. Occupation: Fletcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Common Melee.
Randal Langston, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his right hand. He keeps his brown hair in a pixie cut. His violet unseeing eyes seem to look past you.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and to reunite with his absent father
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, In love, Poor, Family. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 gp.
Luthra Leffery, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears tight fitting clothing which further accentuates her frame. She wears her brown hair up in a very large beehive style do. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a great chef.
History: She was born at the edge of vast plains. She was taken as a slave by a traveling circus and forced to perform She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Attractive, Nature, Slave. Occupation: Engraver
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Silk rope.
Great Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy orange fur. She wears bulky brown painted plate armor. She has a hunchback. She has no fur. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: While she acts the brute, she is far gentler than she would appear. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in the west, but her parents moved at a very young age to the east. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's since become an addict/alcoholic.
Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Religious, Immigrant. Occupation: Cartwright
Voice: Booming voice
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 300 gp.
Heather Kelsey, Female Human [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her golden hair is cut short. She wears a mask on her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is a bit of a kleptomaniac
Ideals: Justice. Flaws: Disease. Bonds: Rich, Attractive, Criminal record. Occupation: Gardener
Voice: Boston accent
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
Drenna Ramsay, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing a perfectly clean shirt and pair of pants. Her hair is short and red. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She believes the world needs to unite to get rid of brigands once and for all.
History: Drenna was born with her father's beautiful face. At a young age her father died while driving off some brigands. Her mother being the stubborn sort decided to stay and helped train her in hammer use. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Money/treasure; and revenge
Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, Enemies, Family, Rich. Occupation: Masseuse
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp.
Leshanna Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she likes to wear blue tank tops with black skirt, and is pretty ugly. Her white hair is greasy and uncared for. Her eyes are green and she is always smoking a pipe.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gifted student she started as a Barkeep, but she got bored and became a Laborer. She has achieved small success as a Laborer.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Laborer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 300 sp.
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