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NPC Generator

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Advanced [show]


Margery Watson, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears suspenders and grey workpants. Her shirt is black, and she wears a heavy grey leather apron most of the time. Her white hair is cut short with large spiked bangs in the front. Her fierce amber eyes like to dwell on things.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Energy wise she seems alert and responsive.

History: Born in the south her family was never financially stable. Cursed with unlife at a very young age, Margery has worked very hard to control her curse. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Criminal record, Poor. Occupation: Roofer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Margery Watson, Female Human Sorcerer 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 8 (-1)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 gp. 1 Silk rope.


Social Check DCs


Gildmak Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and catlike.

Personality: Gildmak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gildmak took refuge in the old dungeon and found the beat up trident and armor he uses now. He left for the north, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural halfling artifacts is his passion

Ideals: Extrovert. Bonds: Attractive, Religious, Nature, Immigrant, Adventurer. Occupation: Banker

Voice: Strong lisp

Attributes [hide]

Gildmak Nimblefingers, Male Halfling Sorcerer 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 5000 cp.


Social Check DCs


Veloptima Sympony, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her silver hair is cut short. She wears large thick round spectacles.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Veloptima was left her father's suit of armor and trained in its use and care. She has since lost track of the people in her past.

Motivation: She's in love; and she's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Military, Family, Has a crush. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Veloptima Sympony, Female Gnome Sorcerer 3
Small (3'1") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 11 (+0)18 (+4)
Skills History +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1500 sp.


Social Check DCs


Nurkara Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with top hat. She has a slight overbite and is overall scrawny. She keeps her long red hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is used to getting what she wants. In part because she is a meticulous planner.

History: She served in the navy to pay for her family's outstanding loans. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.

Motivation: She wants nothing more than to rejoin the army; and she is wracked by social anxiety

Ideals: Professionalism. Flaws: Greedy, Fearful. Bonds: Attractive, Military. Occupation: Tailor

Voice: Stutters

Attributes [hide]

Nurkara Dankil, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 18 (+4)13 (+1) 15 (+2)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 110 gp.


Social Check DCs


Findex Pyraxtallinost, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she has the majority of her body covered in plate. Her rusty crest is singed and shortened. Her ears are large.

Personality: She is irascible and easily irritated. She does not believe in violence as a means to an end. She is a dedicated Baker but believes her peers are too gung-ho.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: An old rival family wants her found; and she's repulsed by the pc

Ideals: Pacifist, Artistic. Flaws: Ugly, Antagonistic. Occupation: Baker

Voice: American accent

Attributes [hide]

Findex Pyraxtallinost, Female Dragonborn Sorcerer 3
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1900 sp.


Social Check DCs


Uthemar Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears just a violet suit. He has a penchant for wearing a ring with an oversized amber on his left hand. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Uthemar was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has built up a small fortune and can afford his own way.

Motivation: He feels that his past leaves him morally obligated to help; and regain custody of his son

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Criminal record, Family. Occupation: Seamstress

Voice: Prounounces S like Z

Attributes [hide]

Uthemar Martell, Male Half-Elf Sorcerer 2
Medium (5'1") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 180 gp. 2 Holy water.


Social Check DCs


Rolf Ryley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with deerstalker hat. He wears his brown hair up in a very large beehive style do. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his music dream.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Butcher

Voice: Australian accent

Attributes [hide]

Rolf Ryley, Male Human Sorcerer 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)12 (+1) 9 (-1)7 (-2)
Skills Performance +0
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 1000 cp.


Social Check DCs


Manea Pandaemonium, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears tight fitting clothing which further accentuates her frame. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Manea is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was raised in a forest tribe. She helped her father out around the business and became quite the natural. She has since lost track of the people in her past.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Flaws: Shy. Bonds: Attractive, Family, Nature, Job, Religious. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Manea Pandaemonium, Female Tiefling Sorcerer 1
Medium (5'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 17 (+3)10 (+0) 16 (+3)11 (+0)
Skills Athletics +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1000 cp. 1 Darkwood Buckler.


Social Check DCs


Verin Severity, Female Tiefling [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze, and carries daggers. She wears a feathered hat to cover her moderate length brown hair. Her silver eyes dart around the room hyper actively observing anyone and anything.

Personality: Her tongue was cut out and she uses sign language. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born a particularly ugly child, much to the horror of her parents. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She ran away from her former home and has been making her living as a Barrister for the past few years.

Motivation: To be a Bather again.

Ideals: Fighting. Flaws: Disease, Ugly. Bonds: Rich, Job. Occupation: Barrister

Voice: Speaks with a cold

Attributes [hide]

Verin Severity, Female Tiefling Sorcerer 1
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 800 sp.


Social Check DCs

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