Silvo Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with top hat. He has a long red beard with little hanging trinkets. He has blue eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Silvo was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Silvo's father didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: Expand his business.
Ideals: Opinionated. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Bellfounder
Voice: Raspy
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 330 gp. 1 Half-Plate.
Stannor Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this man tends to wear a white poncho over his likewise colored trousers and shirt. He wears a wide-brimmed hat to cover his moderate length silver hair. He tend to wears goggles to shield his eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels the way he acts is they only way to get by in the world; and he feels threatened by others
Ideals: Entrepeneur, Impeccable. Flaws: Mundane, Fearful. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Abyssal, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Godfrey Tattersall, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in grey turtlenecks beneath a red coat with pastel slacks. His long red hair reaches down to his waist. His eyes are violet and beady.
Personality: He can speak with the recently deceased. He is harsh and unforgiving.
History: Godfrey was born in the south. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Ideals: Gifted, Persistence, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Gardener
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Ignan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Vezera Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'3". She wears a lot of dark rich colors, with gold accents, and her gloved hand is found clutching a ceremonial dagger. Her silver crest is heavily combed to the left. She wears round tiny glasses practically rammed into her face.
Personality: While she acts the brute, she is far gentler than she would appear. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student she started as a Ploughman, but she got bored and became a Bather. She has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Fighting. Bonds: Attractive, Enemies, Rich, Job. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Jasper (40 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Jelenneth Rothenel, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She very much looks the part of a Priest. She wears her golden hair up in a very large beehive style do. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is extraordinarily eccentric. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She struck the Priest job and began her own company from there.
Motivation: Balancing her hectic life and new Priest responsibilities is difficult.
Flaws: Ugly, Insane. Bonds: Job, Rich, Immigrant. Occupation: Priest
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 5 (-3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Star rose quartz (60 gp).
Tim Skelton, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his shortspear ready. His hair is cut close to his head. His eyes are gray.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He plays an instrument quite well.
History: Tim hails from a village terrorized by drow. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many drow want him driven away; and a deep hatred of drow
Ideals: Fighting, Persistence, Artistic. Bonds: Enemies, Nature. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Everburning torch.
Keyleth Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She is typically in her Locksmith uniform, and she perpetually has her greataxe ready. Her chestnut hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. When she's not drinking or sleeping the drinks off, she's doing singing.
History: She was raised in a white middle class family as the only child. She was taken as a slave by a traveling circus and forced to perform She has achieved small success as a Locksmith.
Motivation: She is content; and to be a sculptor again
Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Job, Slave. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 6000 cp. Lapis lazuli (6 gp).
Odo Gracey, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears skinny pants and wears a brown and grey robe with the hood down. His hair is red and very short. His face is scarred and worn.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His father raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Ugly, Greedy. Bonds: Adventurer, Nature. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 9 (-1) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Nissa Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She typically wears a sleeveless long coat of deep tan leather and dull violet iron scale mail. She wears her auburn hair down. Her blue eyes are slightly larger than normal.
Personality: She is calm most of the time but flees social interaction. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her family was turned out during the war. She and her family wandered west to less war torn lands. She left for the west, certain she would find work there.
Motivation: She has money and likes to spend it.
Ideals: Athletic. Flaws: Shy, PTSD. Bonds: Rich, Immigrant. Occupation: Bounty Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Gnoll, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
