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NPC Generator

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Advanced [show]


Beast Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His white fur has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants his loneliness to end; and to settle down with his crush

Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer, Has a crush. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Beast Grass, Male Tabaxi Sorcerer 2
Medium (6'4") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)16 (+3) 18 (+4)16 (+3)
Skills Insight +6, Medicine +6
Senses Passive Perception 14
Languages Common, Aquan, Orc, Terran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 240 gp. 1 Masterwork Musical instrument.


Social Check DCs


Veit Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this northern man wears professional attire. His moppish white hair is in a traditional bowl cut. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Doctor

Voice: pre-pubescent

Attributes [hide]

Veit Brazzik, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)14 (+2) 13 (+1)10 (+0)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 360 gp.


Social Check DCs


Gerbo Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. He wears a deerstalker hat to hide his balding. His gray eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also is a firm believer in the manly ideal.

History: When he was but 5 years old his parents immigrated from the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the north, certain he would find work there.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Flaws: Impulsive. Bonds: Attractive, Immigrant, Military. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Gerbo Shadowcloak, Male Gnome Sorcerer 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)10 (+0) 14 (+2)16 (+3)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Himo Holimion, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish white hair is in a traditional bowl cut. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Himo grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Flaws: Ugly, Shy, Racist. Bonds: Slave, Adventurer, Rich. Occupation: Server

Voice: Jittery and nervous

Attributes [hide]

Himo Holimion, Male Elf Sorcerer 1
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 sp. Brass mug with jade inlays (300 gp).


Social Check DCs


Trynnicus Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has no crest. His gold unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is an amazing painter.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by brigands. Trynnicus was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Religious, Enemies. Occupation: Sculptor

Voice: Voice breaks

Attributes [hide]

Trynnicus Beryntolthropal, Male Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 70 gp.


Social Check DCs


Margery Tindall, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she dresses in collared shirts and wears a proper scarf over her head. Her brown hair is matted, messy, and big. Her fierce green eyes like to dwell on things.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. As long as the job gets done she does not care how it got done.

History: Born in the west to a Masseuse, Margery learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Masseuse work with an outfit from a few towns over. Masseuse work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Masseuse job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern.

Ideals: Professionalism. Flaws: Ugly. Bonds: Family, Job. Occupation: Masseuse

Voice: Mousy voice

Attributes [hide]

Margery Tindall, Female Human Sorcerer 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 5 (-3)5 (-3) 7 (-2)11 (+0)
Skills Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 140 gp. Jet (120 gp).


Social Check DCs


Shivering Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears baggy brown pantaloons and a yellow scarf. Her black fur is braided into rings. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Flattery will make her almost putty in your hands.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac.

Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Religious, Criminal record. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Shivering Of Shadows, Female Tabaxi Sorcerer 2
Medium (4'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 360 gp.


Social Check DCs


Patrick Rodney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has a white handlebar mustache and slicked back white hair. His eyes are brown.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: From birth he was tutored by a cruel and relentless mentor. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Patrick began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He loathes his own lifestyle.

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Enemies, Mentor. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Patrick Rodney, Male Human Sorcerer 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)14 (+2) 8 (-1)9 (-1)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 9
Languages Common, Goblin, Ignan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Silver comb with moonstones (100 gp).


Social Check DCs


Damaia Terror, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an entirely black suit with tan socks and a vest with buckled shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. Her brown hair is knotted and matted. She wears an eyepatch.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Further she is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Damaia studied abroad. She was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Damaia and her spouse have recently divorced.

Motivation: She feels threatened by others; and she is currently in port desperately looking for someone to get her out

Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict. Bonds: Slave. Occupation: Server

Voice: Laughs frequently while speaking

Attributes [hide]

Damaia Terror, Female Tiefling Sorcerer 1
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 sp.


Social Check DCs

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