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NPC Generator

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Advanced [show]


Bathin Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green shirt with thin white vertical stripes and black pants. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His gold unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west his family was never financially stable. A gifted student he started as a Fletcher, but he got bored and became a Cook. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Poor, Job. Occupation: Cook

Voice: Posh accent

Attributes [hide]

Bathin Muse, Male Tiefling Sorcerer 1
Medium (6'4") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)14 (+2) 9 (-1)16 (+3)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 40 gp. 1 Breastplate.


Social Check DCs


Malquis Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a tan coat over a blue low-cut shirt, and a Stetson hat upon her head. She has a penchant for wearing a ring with an oversized jet on her left hand. She wears a colorful flower in her blonde hair. Her gray eyes peer out from beneath her Stetson tan hat.

Personality: She is happy with her job as a Beggar. She turns her eye from what people do, preferring to live and let live. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She got into the Beggar business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Beggar. She tends to her Beggar job now, and dutifully fulfills any obligations she has.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Mentor. Occupation: Beggar

Voice: Rhymes sentences (sorry)

Attributes [hide]

Malquis Sylvaranth, Female Elf Sorcerer 1
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 10 pp. 1 Masterwork Common Melee.


Social Check DCs


Caelynn Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her white hair is kept up in a ponytail inside a feathered hat. Her eyes are blue and catlike.

Personality: She likes to make people angry or surprised. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in the west, but her parents moved at a very young age to the south. Like her father and her sister before her, after school she went straight into learning to become a Assassin. She has set out to sabotage the competition.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Caelynn Sylvaranth, Female Elf Sorcerer 1
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)15 (+2) 13 (+1)17 (+3)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 160 gp. Banded agate (9 gp).


Social Check DCs


Theriatis Romeo, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'8" and muscular, this western man wears a robe, a symbol of the four houses of cards around his neck, and a shortbow on his belt. His chestnut hair is slicked back into a classic pompadour. His hazel eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theriatis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Fighting, Athletic, Philantrophist. Bonds: Adventurer, Poor. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Theriatis Romeo, Male Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)13 (+1) 8 (-1)17 (+3)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp.


Social Check DCs


Grumbar Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised by priests from a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Grumbar took refuge in the old dungeon and found the beat up whip and armor he uses now. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Flaws: Ugly. Bonds: Religious, Family, Mentor, Nature. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Grumbar Blyth, Male Half-Orc Sorcerer 1
Medium (6'4") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)8 (-1) 8 (-1)14 (+2)
Skills History +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Jade (60 gp).


Social Check DCs


Zedaar Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fancy green suit. His long bronze crest is drawn into a two foot long braid. His red eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Zedaar hails from a village terrorized by gnolls. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Zedaar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Enemies, Slave. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Zedaar Mystan, Male Dragonborn Sorcerer 2
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 6 (-2)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 70 gp. 1 Darkwood Shield.


Social Check DCs


Ermina Pickering, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She has a moderate pudge and is not very fit. Her silver hair is lengthy and is close to two feet long. She wears a mask on her face.

Personality: Ermina wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Ermina was born in the north. At a young age she loved to build and create. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Sellsword they were divorced and she won custody of their son. She worked as a Courier, and she later adopted a second son.

Motivation: She feels kind of lost in life; and to reunite with her absent mother

Ideals: Disciplined, Justice, Persistence. Flaws: Depressed. Bonds: Family. Occupation: Courier

Voice: Posh accent

Attributes [hide]

Ermina Pickering, Female Human Sorcerer 2
Medium (5'7") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 200 gp.


Social Check DCs


Werydd Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown coat over a green low-cut shirt, and a top hat upon her head. Her skin is fair and her fingers are delicate and long. Her top hat is riddled with cuts and holes. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is irascible and easily irritated. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Gifted from a young age, Werydd studied abroad. She was taken from her home at a very young age. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Slave. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Werydd Daerdahk, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)16 (+3) 12 (+1)9 (-1)
Skills Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Giant, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 1000 cp.


Social Check DCs


Purah Chaos, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her blue hair is greasy and uncared for. She tend to wears goggles to shield her eyes.

Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She is the product a well kept family trust fund and as such has never really known need. Purah was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Spice Merchant. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Flaws: Ugly, Racist. Bonds: Rich, Immigrant, Military. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Purah Chaos, Female Tiefling Sorcerer 2
Medium (5'7") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)10 (+0) 14 (+2)11 (+0)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 100 gp. Red spinel (90 gp).


Social Check DCs

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