Ethereal Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is portly but not overly obese. She keeps her red fur in a flapper bob. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in the north, but her parents moved at a very young age to the south. Through the years after Ethereal was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Ethereal's father didn't care for her much, and the feeling was mutual. She left for the north, certain she would find work there.
Motivation: She loathes her own lifestyle; and she's repulsed by the pc
Ideals: Logical. Flaws: Depressed, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Barber
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.
Harriet Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She likes to wear white tank tops with brown skirt. She wears a feathered hat to hide her balding. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She dislikes all the random violence that takes place in the south. She is lazy, self-centered, vain, and jealous.
History: She was born to loving parents in a slum to the south. In her 11th year, her parents were killed by a dire rats raid, leaving Harriet alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Pacifist. Flaws: Selfish. Bonds: Attractive, Poor, Enemies. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 11 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Minor magic item.
Portia Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She is typically in her Mercenary uniform. She has a hunchback. Her blonde hair is smooth and relatively long. Her eyes are a pleasant green.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Sold as a small child to a necromancer, Portia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She became a Mercenary soon after.
Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult; and sabotage a competitor
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp.
Maagog Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear green pants and tee shirts. He wears his copper crest down. His skin is flawless and his red eyes scan people very quickly.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Immigrant. Occupation: Tanner
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 40 gp.
Gerbo Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue cloak and cross-gartered grey stockings. His blonde hair is kept up in a ponytail inside a Stetson hat. His face is scarred and worn.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Sage
Voice: Whispers
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. Amethyst (160 gp). Coral (160 gp).
Delg Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. His silver hair is kept up in a ponytail inside a feathered hat. His hazel eyes peer out from beneath his feathered brown hat.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not trust anyone and sleeps with one eye open.
History: Born in the north to a Crown-heir, Delg learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.
Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark
Ideals: Athletic, Logical. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Crown-heir
Voice: Old Prospector
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Astaro Subtlety, Female Tiefling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft yellow waves gently in the breeze. She carries a battered mace and tarnished kukri as well. Her blue hair is heavily combed to the right. Her ears are large.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village she learned the ways of the warrior from her father. A gypsy cursed her at a young age, leading to her ugly appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and money/treasure
Ideals: Fighting, Logical. Flaws: Ugly, Emotional. Bonds: Rich. Occupation: Engraver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Sweet Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a pastel vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her pastel boots flare out at the collars. Her long brown fur is drawn into a two foot long braid. Her thin eyebrows rest above her beady amber eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born a particularly ugly child, much to the horror of her parents. In her 18th year, her parents were killed by a orcs raid, leaving Sweet alone in the world. After a stint in an orphanage, she was adopted. Since then, she has sought to make the best of life.
Motivation: To unite with her brother; and her relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Enemies, Family. Occupation: Stylist
Voice: Booming voice
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Maynild Brent, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her silver hair is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is fixated on the number 71. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised in a white middle class family as the only child. She worked as a nervous Navigator and found it very stressful. She struck the Navigator job and began her own company from there.
Motivation: To end her boredom.
Ideals: Athletic. Flaws: Insane, Mundane. Bonds: Religious, Job. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 7 (-2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp. 1 Chain shirt.
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