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NPC Generator

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Advanced [show]


Sannl Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She has a slight overbite and is overall scrawny. Her red hair, when down, is lengthy. Her eyes are blue and she is always smoking a pipe.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic, Secretive, Greedy. Bonds: Criminal record, Poor. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Sannl Balderk, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)17 (+3) 11 (+0)10 (+0)
Skills Religion +5, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Giant, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 800 sp.


Social Check DCs


Loopmottin Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her chestnut hair is knotted and matted. Her thin eyebrows rest above her beady green eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: The child of western immigrants she idolized her mother. Loopmottin was born on a far western forest where she grew up under the tutelage of her mother, an expert Body Guard. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Ugly, Emotional. Bonds: Rich, Immigrant. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Loopmottin Umbodoben, Female Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 19 (+4)12 (+1) 16 (+3)9 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Ishte Larceny, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an entirely black suit with white socks and a vest with buckled shoes. She carries with her a set of scythes, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her white hair is heavily combed to the right. She has silver eyes and a black hat with a white feather.

Personality: She likes to make people angry or surprised. She also has developed a complete distrust of the Slave Trader profession.

History: Ishte was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. She has worked as a Engraver like her mother before her.

Motivation: She is unsatisfied with her job.

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Ishte Larceny, Female Tiefling Sorcerer 1
Medium (5'9") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnoll, Gnome, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs


Malquis Ariessus, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her blue boots flare out at the collars. She carries with her a set of kukris, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her golden hair is thinning but still full. Her brown eyes dart from person to person.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not believe in violence as a means to an end. She is a dedicated Mason but believes her peers are too gung-ho.

History: Born to a poor family in the city she treasured whatever gifts she got. She moved out south to avoid the crime she committed. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Malquis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has decided she is irredeemable; and she wants to meet her childhood hero

Ideals: Fighting, Pacifist. Bonds: Adventurer, Poor, Criminal record. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Malquis Ariessus, Female Elf Sorcerer 1
Medium (5'2") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)16 (+3) 11 (+0)14 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 80 gp.


Social Check DCs


Anselm Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey costume with the symbols of his god on his torso. His moppish brown hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful wizard made him what he is. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and expand his business

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Job, Mentor, Debt. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Anselm Cumberbatch, Male Human Sorcerer 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)6 (-2) 10 (+0)17 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp.


Social Check DCs


Sindri Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy blue suit. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He plays an instrument quite well.

History: He was born to loving parents in a slum to the south. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Sindri Albaratie, Male Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


Armara Sage, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 5'2". She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her chestnut hair is slicked back into a classic pompadour. Her eyes are white.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She comes from a rich eastern family. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now spends her time doing works of charity.

Motivation: She is greedy; and she is not mentally stable, and does not behave rationally

Ideals: Justice, Philantrophist. Flaws: PTSD, Insane. Bonds: Rich. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Armara Sage, Female Tiefling Sorcerer 2
Medium (5'2") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)18 (+4) 12 (+1)13 (+1)
Skills Investigation +6, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan, Ignan, Orc, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 40 gp.


Social Check DCs


Oppah Welber, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a hunchback. Her white hair is still thick. Her eyes are a pleasant blue.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. As long as the job gets done she does not care how it got done.

History: The child of a Cartwright, who enjoyed hunting, Oppah was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Professionalism, Logical. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Unemployed

Voice: Old thin voice

Attributes [hide]

Oppah Welber, Female Gnome Sorcerer 2
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)8 (-1) 12 (+1)13 (+1)
Skills History +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 180 gp.


Social Check DCs


Ermina Thackeray, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'8". She wears tattered old clothes, and her gloved hand is found clutching a rapier. Her chestnut hair is cut jaggedly and amateurishly. Her amber eyes dart from person to person to random spaces in the air.

Personality: She loves telling others what to do and how they should feel about things. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by her family; and her relatives are trying to arrange a marriage

Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Religious, Family. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Ermina Thackeray, Female Human Sorcerer 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)14 (+2) 8 (-1)9 (-1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 80 gp.


Social Check DCs

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