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NPC Generator

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Advanced [show]


Lia Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She sports tan clothing, slightly heavier than average wear. Her auburn hair is cut jaggedly and amateurishly. Her eyes are a pleasant hazel.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She does not believe in violence as a means to an end. She is a dedicated Brewer but believes her peers are too gung-ho.

History: She was born at the edge of vast plains. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has never given up on her dancing dream.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Athletic, Artistic, Pacifist. Flaws: Insane. Bonds: Nature. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Lia Selevarun, Female Elf Sorcerer 2
Medium (4'8") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1900 sp.


Social Check DCs


Ermina Stanley, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is long and golden with streaks of auburn, and is pulled back with small grey clips. She wears a mask on her face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Ermina is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: The child of a Gardener, who enjoyed hunting, Ermina was taken on many hunting expeditions. Ermina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Ermina and her spouse have recently divorced.

Motivation: Wants to raise her children well.

Flaws: Antagonistic. Bonds: Poor, Attractive, Family, Nature. Occupation: Scribe

Voice: Dark and ominous

Attributes [hide]

Ermina Stanley, Female Human Sorcerer 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)7 (-2) 16 (+3)10 (+0)
Skills Athletics +4, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Harriet Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a robe, a symbol of the four houses of cards around her neck, and a spear on her belt. Her white hair is cut short. She has a tattooed face.

Personality: She is calm most of the time but flees social interaction. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Harriet's homeland. Harriet decided to take the middle way and become a bodyguard. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is not mentally stable, and does not behave rationally; and to unite with her brother

Ideals: Fighting, Logical. Flaws: Shy, Insane. Bonds: Immigrant. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Harriet Glenfellow, Female Halfling Sorcerer 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)10 (+0) 10 (+0)8 (-1)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 4000 cp.


Social Check DCs


Shamil Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue vest and prefers grey and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her chestnut hair is long and unkept. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born blind and as such lacked many opportunities for work. She dropped out of school before completing her studies. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur, Logical. Flaws: Ugly, Disease. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Shamil Loofollue, Female Gnome Sorcerer 2
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)15 (+2) 6 (-2)17 (+3)
Skills Athletics +2, Performance +5
Senses Passive Perception 8
Languages Common, Gnome, Draconic, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Flame Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'8". She wears pastel trousers with violet and white striped suspenders. She wears various colorful collared shirts, and her gloved hand is found clutching a monstrous two handed axe. She wears a feathered hat to cover her moderate length black fur. Her otherwise smooth face is marked with small tiny scars.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She got into the Doctor business at a young age. She worked as a nervous Doctor and found it very stressful. She tends to her Doctor job now, and dutifully fulfills any obligations she has.

Motivation: To reunite with her absent mother; and doesn't want to be a doctor and was forced into it by her family

Ideals: Logical. Flaws: Ugly. Bonds: Job, Family. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Flame Plume, Female Tabaxi Sorcerer 2
Medium (4'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 9 (-1)18 (+4)
Skills Athletics +2, History +4
Senses Passive Perception 9
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chay Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He has a moderate pudge and is not very fit. His blonde hair is cut short with large spiked bangs in the front. His eyes are hazel and he is always smoking a pipe.

Personality: Eccentric and domineering, Chay will drive conversation. He receives visions of the future at random moments

History: Chay was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 9 years.

Motivation: He is wracked by social anxiety; and sabotage a competitor

Ideals: Extrovert, Gifted. Flaws: Fearful. Bonds: Poor, Job. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Chay Jamjar, Male Halfling Sorcerer 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)9 (-1) 15 (+2)11 (+0)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 12
Languages Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Gilthur Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'1". He is wearing the road beaten gear of a warrior. His auburn hair is lengthy. His eyes are green and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Gnomish compassion; and he's looking for his big break

Ideals: Fighting, Impeccable. Flaws: Racist. Bonds: Military, Rich, Adventurer. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Gilthur Rumnaheim, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 19 (+4)8 (-1) 17 (+3)6 (-2)
Skills Athletics +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Mastema Anguish, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'3" and wears a well pressed and immaculate suit (or dress). Her left leg appears badly burned and disfigured. Her broad hat is riddled with cuts and holes. Her otherwise smooth face is marked with small tiny scars.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south to a Doctor, Mastema learned a great deal about her father's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero.

Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Mastema Anguish, Female Tiefling Sorcerer 1
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)11 (+0) 8 (-1)16 (+3)
Skills Insight +1, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Carlin Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman is well dressed, constantly wearing a tan suit, green shirt, and blue tie. Her black hair is heavily combed to the left. She has a tattooed face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Carlin took refuge in the old dungeon and found the beat up longsword and armor she uses now. She has worked as a Mason like her father before her.

Motivation: Her relatives are trying to arrange a marriage; and further expansion of business

Ideals: Joker. Flaws: Racist. Bonds: Nature, Job, Family. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Carlin Maekkelferce, Female Gnome Sorcerer 4
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)16 (+3) 12 (+1)8 (-1)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Ignan, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 18000 sp.


Social Check DCs

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