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NPC Generator

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Advanced [show]


Williamina Wallace, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a fancy grey dress. Her auburn hair is braided into rings. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east her family was never financially stable. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She left for the east, certain she would find work there.

Motivation: She loathes her own lifestyle.

Ideals: Extrovert. Flaws: Addict, Depressed. Bonds: Attractive, Immigrant, Poor. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Williamina Wallace, Female Human Sorcerer 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 160 gp.


Social Check DCs


Cockaby Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. His brown hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Blacksmith and found it very stressful. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: To be a Carpenter again; and sabotage a competitor

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Military, Job. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Cockaby Musgraben, Male Gnome Sorcerer 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Just what you see.


Social Check DCs


Manea Dare, Female Tiefling [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her black hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.

Personality: She exudes charisma. She is a tour de force of persuasion. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.

Motivation: A strong sense of loyalty to Dwarven people; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Animal Trainer

Voice: Spanish accent

Attributes [hide]

Manea Dare, Female Tiefling Sorcerer 2
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)15 (+2) 15 (+2)11 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Carved bone or ivory statuette (80 gp).


Social Check DCs


Fibblestib Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. His moppish silver hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the west. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: To unite with his sister; and wants to raise his children well

Flaws: Depressed, Addict. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Fibblestib Oomtrowl, Male Gnome Sorcerer 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)14 (+2) 16 (+3)10 (+0)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Gnome, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 300 sp.


Social Check DCs


Sarah Weston, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is still thick. Her fair skin shows little sign of her aristocratic breeding.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. Sarah is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Gifted from a young age, Sarah studied abroad. She helped her father out around the business and became quite the natural. By chance she met her sister recently and the two have been together since.

Motivation: She has passion for adventuring and risk; and an old rival family wants her found

Ideals: Gifted. Bonds: Poor, Attractive, Family, Job, Adventurer. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Sarah Weston, Female Human Sorcerer 2
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1 Masterwork studded leather.


Social Check DCs


Quick In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman sports pastel clothing, slightly heavier than average wear. Her fur is orange, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.

Personality: She is a Mercenary first and foremost. She believes firmly that knowledge should be universal. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Quick lived on a farm with her father, near the main road leading to a nearby town. Through the years after Quick was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Quick's father didn't care for her much, and the feeling was mutual. She has achieved small success as a Mercenary.

Motivation: Regain custody of her daughter.

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Family. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Quick In the Morning, Female Tabaxi Sorcerer 1
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Nature +3, Performance +1
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Helgret Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sickle, but if one is not available she will default to her halberd. She is bald on top and has large white tufts of hair around her ears. She has gleaming, smiling green eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. As long as the job gets done she does not care how it got done.

History: She got into the Shoemaker business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Shoemaker. She ran away from her former home and has been making her living as a Shoemaker for the past few years.

Motivation: She is unsatisfied with her job; and she's repulsed by the pc

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Helgret Silverstone, Female Dwarf Sorcerer 3
Medium (3'11") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)8 (-1) 7 (-2)7 (-2)
Skills Acrobatics +2
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Yvonne Berkeley, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is generally shirtless and showing off her tattooed chest. Her brown hair is drawn into a tight pony tail with a butterfly scrunchie. Her face is covered beneath a completely black helmet.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Yvonne was left her father's suit of armor and trained in its use and care. She has drifted from career to career and currently works as a Spy.

Motivation: An old rival family wants her found; and further expansion of business

Ideals: Athletic. Flaws: Shy. Bonds: Military, Job, Family. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Yvonne Berkeley, Female Human Sorcerer 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 7 (-2)14 (+2)
Skills Athletics +3, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp. Banded agate (4 gp).


Social Check DCs


Oriff Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'1" and wears a brown vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her right leg appears badly burned and disfigured. Her brown hair is drawn into a tight pony tail with a card scrunchie. Her eyes are violet and she is always smoking a pipe.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Oriff has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to have a good time and be beloved; and retire the richest woman in the north

Ideals: Optimist, Entrepeneur. Flaws: Shy, Disease. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Oriff Rakankrak, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs

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