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NPC Generator

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Advanced [show]


Falkrunn Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'10", this woman is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. With bright white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done she does not care how it got done.

History: Born in a small village she learned the ways of the warrior from her mother. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now mingles about in high society.

Motivation: To pay off her debts; and she has money and likes to spend it

Ideals: Joker, Professionalism, Fighting. Flaws: Insane. Bonds: Rich, Debt. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Falkrunn Loderr, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 19 (+4)10 (+0) 9 (-1)13 (+1)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 150 gp.


Social Check DCs


Susannah Van Es, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she has the majority of her body covered in plate. Her black hair is lengthy. She has a tattooed face.

Personality: She is almost excessively polite to everyone, even when angry. She always tries to repair and not replace. It was this mentality that drove her into the Bather business.

History: She was born to loving parents in a slum to the east. Susannah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Persistence. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

Susannah Van Es, Female Human Sorcerer 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)6 (-2) 7 (-2)10 (+0)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 gp. Golden pearl (70 gp).


Social Check DCs


Mara Horineth, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her chestnut hair is drawn into a tight pony tail with a clover scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is calm most of the time but flees social interaction. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Mara was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and obtaining odd cultural human artifacts is her passion

Flaws: Shy. Bonds: Attractive, Adventurer, Poor, Military. Occupation: Roofer

Voice: Pronounces difficult words wrong

Attributes [hide]

Mara Horineth, Female Elf Sorcerer 3
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)17 (+3) 10 (+0)12 (+1)
Skills Arcana +5, Deception +3
Senses Passive Perception 10
Languages Common, Elven, Draconic, Dwarven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 400 gp. A silver and pearl hairclip (20 gp). Carved bone or ivory statuette (20 gp). 1 Magnifying glass. 1 Average lock.


Social Check DCs


Ella Pingun, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a simple burlap shirt and baggy pants. She conceals her greataxe with her veritable burlap sack of a shirt. She wears her blonde hair down. Her eyes are brown and catlike.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Ella studied abroad. Her homeland was ravaged by war and she spent much of her life rebuilding it. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her religion dominates her actions; and doesn't want to be a shepherd and was forced into it by her family

Ideals: Optimist, Gifted. Flaws: PTSD. Bonds: Family, Religious. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Ella Pingun, Female Gnome Sorcerer 2
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)6 (-2) 11 (+0)13 (+1)
Skills History +0, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Hork Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a white and green handkerchief worn on his left side. He keeps his black hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Hork enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Joker, Persistence. Flaws: Hedonist. Bonds: Attractive, Rich, Adventurer. Occupation: Stylist

Voice: Mumbles to self between sentences

Attributes [hide]

Hork Stanton, Male Half-Orc Sorcerer 1
Medium (5'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)4 (-3) 18 (+4)10 (+0)
Skills Deception +2, Insight +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 sp.


Social Check DCs


Enidda Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tattered old clothes. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant violet.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a ruthless business woman, a trait she acquired from her mother.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Butcher

Voice: Old thin voice

Attributes [hide]

Enidda Fapplestamp, Female Gnome Sorcerer 1
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Terran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Purah Loathe, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears just a green suit. She wears a Stetson hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Purah enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Purah was born with her mother's beautiful face. She was an athlete and attended two major summer competitions. She never won. Now she works as a singing tutor during her time off.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined. Flaws: Hedonist. Bonds: Attractive. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Purah Loathe, Female Tiefling Sorcerer 1
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Deception +2, History +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Golden yellow topaz (300 gp).


Social Check DCs


Nedda Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She is renowned for her bright red dresses and hats. She carries with her a set of scimitars, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She has shaved her head bald. She wears round tiny glasses practically rammed into her face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Nedda was raised in a hard working conservative environment. A gypsy cursed her at a young age, leading to her ugly appearance. She tends to her Blacksmith job now, and dutifully fulfills any obligations she has.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and further expansion of business

Ideals: Fighting, Opinionated. Flaws: Antagonistic, Ugly. Bonds: Job, Enemies. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Nedda Sunmeadow, Female Halfling Sorcerer 2
Small (2'9") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 160 gp. Moonstone (50 gp). Red-brown spinel (110 gp). Chrysoberyl (110 gp).


Social Check DCs


Trey Sherwood, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he sports brown clothing, slightly heavier than average wear. His black hair is lengthy and is close to two feet long. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trey was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Trey Sherwood, Male Human Sorcerer 2
Medium (6'4") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)11 (+0) 17 (+3)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 130 gp.


Social Check DCs

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