Helja Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her wide-brimmed hat is riddled with cuts and holes. She has gleaming, smiling green eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Energy wise she seems alert and responsive.
History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down
Ideals: Disciplined, Professionalism, Fighting. Flaws: Ugly. Occupation: Scribe
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Emeny Webley, Female Human [Permalink]
Personal [hide]
Description: She wears tattered old clothes. Her deerstalker hat is riddled with cuts and holes. Her violet eyes peer out from beneath her deerstalker brown hat.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Emeny is combative with any and all who dare try her patience in the slightest.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Military, Poor. Occupation: Bricklayer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 sp.
Vanuath Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a yellow shirt with thin red vertical stripes and tan pants and is in decent physical shape. He has a long black beard with little hanging trinkets. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Vanuath is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the north to a Doctor, Vanuath learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants to meet his childhood hero; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert. Flaws: Hedonist. Bonds: Job, Enemies, Adventurer. Occupation: Doctor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Joan Wakefield, Female Human [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She carries a battered hammer and tarnished warhammer as well. Her silver hair is drawn into a tight pony tail with a rose scrunchie. This green eyed westerner is not easily forgotten.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist, Justice. Bonds: Immigrant. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp. 1 Banded mail.
Drenna Axton, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She sports white long hair. She is baby faced.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: She comes from a rich northern family. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her druidic talents. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: A strong sense of loyalty to Tabaxi people; and she has money and likes to spend it
Ideals: Gifted. Flaws: Secretive, Racist. Bonds: Rich. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 320 gp.
Seraphina Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright red and pastel, and wears rings and necklaces with large, colorful gems. Her skin is fair and her fingers are delicate and long. She wears a Stetson hat to hide her balding. She has a dull look in her blue eyes.
Personality: She loves telling others what to do and how they should feel about things. She is obsessed with a lost civilization.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She has chosen to use the inheritance that was left to her frivolously. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She is greedy; and find a way to reverse the transformation of her sister
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Tanner
Voice: Slow speaker
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 600 sp. 1 Masterwork Common Melee.
Cora Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her long auburn hair reaches down to her waist. This violet eyed southerner is not easily forgotten.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is lazy, self-centered, vain, and jealous.
History: She was born the only child of a wealthy merchant. Her father took her hunting and taught her how to get in the mind of other creatures. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Optimist, Entrepeneur. Flaws: Selfish. Bonds: Adventurer, Nature. Occupation: Junk Dealer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Cloth of gold vestments (100 gp).
Willow Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is well dressed, constantly wearing a white suit, brown shirt, and white tie. Her silver hair is kept up in a ponytail inside a feathered hat. Her fierce hazel eyes like to dwell on things.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Willow studied abroad. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry her sister to traveling adventurers.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Guard
Voice: Thin and wheezing
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 18 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp.
Morthos Creed, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His hair is silver and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is skeptical of what others tell him and is slow to trust.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Morthos abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Gardener.
Motivation: Meet up once more with his childhood friend; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Job, Adventurer. Occupation: Gardener
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!
