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NPC Generator

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Advanced [show]


Kerkad Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a skull on it. His rusty crest is drawn into a tight pony tail with a skull scrunchie. His fierce red eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Sculptor, but he was a colossal failure. He became a Miner soon after.

Motivation: Doesn't want to be a Miner and was forced into it by his family; and an old rival family wants him found

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Kerkad Wystongjiir, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)12 (+1) 6 (-2)9 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Arnold Thompson, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears bulky violet painted plate armor. His brown hair is matted, messy, and big. His thin eyebrows rest above his beady green eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor; and to be a gardener again

Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Arnold Thompson, Male Half-Elf Sorcerer 2
Medium (4'10") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)8 (-1) 15 (+2)16 (+3)
Skills History +1, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. 1 Half-Plate.


Social Check DCs


Rûg Wordsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He tends to wear a white poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His gray eyes peer out from beneath his feathered white hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Actor business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Actor. He has drifted from career to career and currently works as a Actor.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Terse. Bonds: Job, Military. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Rûg Wordsworth, Male Half-Orc Sorcerer 1
Medium (6'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)10 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 30 pp.


Social Check DCs


Windy Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. She carries a battered axe and tarnished flail as well. She keeps her cinnamon fur in a pixie cut. Her face is covered beneath a completely black helmet.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Criminal record. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Windy Of Shadows, Female Tabaxi Sorcerer 1
Medium (4'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)13 (+1) 15 (+2)19 (+4)
Skills Deception +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 90 gp.


Social Check DCs


Raam Panic, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His dark red hair is lengthy. He has gleaming, smiling white eyes.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments

History: Born in the west his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Ideals: Gifted. Bonds: Attractive, Immigrant, Enemies, Poor. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Raam Panic, Male Tiefling Sorcerer 1
Medium (5'5") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)13 (+1) 15 (+2)17 (+3)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 700 sp. Golden pearl (50 gp). 2 Holy water.


Social Check DCs


Valafar Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a custom-built plate barding that's adorned with black lining and desert motifs, and is pretty ugly. His long dark red hair is drawn into a two foot long braid. His thin eyebrows rest above his beady black eyes.

Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Map Maker, who enjoyed hunting, Valafar was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Marshal.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Impulsive. Bonds: Religious, Nature, Job. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Valafar Mystery, Male Tiefling Sorcerer 1
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)14 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Qemuel Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. His silver hair is greasy and uncared for. His silver eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Qemuel took refuge in the ruined castle and found the beat up trident and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Qemuel Compassion, Male Tiefling Sorcerer 1
Medium (5'7") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 160 gp.


Social Check DCs


Fibblestib Turen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly greatswords and scimitars. His hair, while still mostly black, has prominent grey streaks. He has several tiny emerald earrings on each ear.

Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east to a Bowyer, Fibblestib learned a great deal about his mother's area of expertise. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: Money/treasure.

Ideals: Justice. Bonds: Criminal record, Rich, Job, Immigrant. Occupation: Bowyer

Voice: Relaxed voice

Attributes [hide]

Fibblestib Turen, Male Gnome Sorcerer 2
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 210 gp.


Social Check DCs


Caelynn Selevarun, Female Elf [Permalink]

Personal [hide]

Description: A 5'2" western woman, she typically wears tan cloth garments or leather armor. She has a long golden ponytail with little hanging trinkets. She has several tiny ruby earrings on each ear.

Personality: She can speak with the recently deceased. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Caelynn is combative with any and all who dare try her patience in the slightest.

History: She was born to a criminal king-pin and mafia family Caelynn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Caelynn decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has passion for adventuring and risk; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Justice. Bonds: Rich, Criminal record, Adventurer. Occupation: Blacksmith

Voice: Italian accent

Attributes [hide]

Caelynn Selevarun, Female Elf Sorcerer 1
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Draconic, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 300 sp.


Social Check DCs

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