Faral Heiser, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a tight fitting violet shirt and pants. She wears her brown hair down. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born several months after her mother was called into army service. In her 17th year, her parents were killed by a illithids raid, leaving Faral alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes her a fraud; and many illithids want her driven away
Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Military, Enemies. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp.
Elama Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longsword, but if one is not available she will default to her falchion. She has a hunchback. She has silver hair. Her gray eyes are passionate and lively.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Elama grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 6 (-2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Vlorn Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears skinny pants and wears a white and black robe with the hood down. He wears his black hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. Recently he has begun working with bootleggers and crooks.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Criminal record, Religious. Occupation: Sculptor
Voice: Scottish accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Anthony Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He has a moderate pudge and is not very fit. His white hair is cut jaggedly and amateurishly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He misses his home and complains about the freezing weather, even in summer.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When Anthony reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Immigrant, Religious, Military. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp.
Eridred Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'3" has a big stupid grin on her face most of the time. She sports grey clothing, slightly heavier than average wear. Her auburn hair is singed and shortened. She wears crescent spectacles with a black brim.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born on a small isolated farm. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Mortician for the past few years.
Motivation: To be a Herbalist again; and expand her business
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Mortician
Voice: French accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 50 pp. 1 Masterwork Common Ranged Weapon.
Tomph Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a simple white robe with tan stripes complete with hood. She has dyed her greying silver hair a little too much giving a sharp silver color. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She speaks before she thinks and is too direct. She also has developed a complete distrust of the Bounty Hunter profession.
History: Born in the west to a Mortician, Tomph learned a great deal about her father's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She now owns her own business.
Motivation: Meet up once more with her childhood friend; and balancing her hectic life and new mortician responsibilities is difficult
Flaws: Ugly, Impulsive. Bonds: Job, Adventurer, Enemies. Occupation: Mortician
Voice: French accent
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Qualen Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears blue painted combat armor at almost all times. His golden hair is cut short. His brown unseeing eyes seem to look past you.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the south, but his parents moved at a very young age to the north. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Optimist, Impeccable. Flaws: Disease. Bonds: Immigrant. Occupation: Gardener
Voice: Boston accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Celestial, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Pyra Speed, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail, and a wedding ring on her left hand. Her dark red hair is unkempt and raggedy. Her eyes are black and she is always smoking a pipe.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a bit of a xeno-phobe, disliking non-Tieflings.
History: Born to a Locksmith, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Mayor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Some 4 years later her spouse died after the birth of her son. Heartbroken, Pyra never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to halfling people
Ideals: Joker. Flaws: Ugly, Racist. Bonds: In love, Poor. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 pp. Freshwater pearl (10 gp).
Gurdis Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this northern woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her red hair is thinning but still full. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She acts crazy and hedonistic. A true patriot, Gurdis would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Gurdis lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She is currently in port desperately looking for someone to get her out; and doesn't want to be a marshal and was forced into it by her family
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Military, Family, Slave. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Silver comb with moonstones (100 gp).
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