Ahlyssa Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'9" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her silver hair in a pixie cut. Her green eyes dart from person to person to random spaces in the air.
Personality: She dislikes all the random violence that takes place in the north. She pushes her goals aggressively. She is also a coward if confronted.
History: Ahlyssa was born with her mother's beautiful face. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption.
Ideals: Pacifist. Flaws: Fearful. Bonds: Attractive, Criminal record. Occupation: Servant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1000 sp. 1 Good lock.
Frouse Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.
History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC.
Ideals: Professionalism, Philantrophist. Flaws: Antagonistic. Bonds: Slave, Nature. Occupation: Shoemaker
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 2000 cp.
Fivin Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears skinny pants and wears a blue and black robe with the hood down, and a wedding ring on his left hand. He keeps his white hair in a flapper bob. His blue eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While studying, he fell in love. They married and had a daughter. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He would like to get married and retire; and to get a good night's sleep
Flaws: Shy, Disease, Insomniac. Bonds: In love, Attractive. Occupation: Beggar
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 12 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Roger Barton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. He has done his best to style his red hair to look like a famous performer. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Cursed with lycanthropy at a very young age, Roger has worked very hard to control his curse. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Religious. Occupation: Blacksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Portia Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She wears bulky white painted plate armor. She is physically well-built. Her black hair is heavily combed to the left. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, she is a well trained Actor. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Portia was born the youngest of three triplets. Her family was turned out during the war. She and her family wandered south to less war torn lands. She now owns her own business.
Motivation: Find a way to reverse the transformation of her brother; and further expansion of business
Flaws: Addict, PTSD. Bonds: Job, Attractive, Family. Occupation: Actor
Voice: Timid voice
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 sp. Jet (100 gp).
Sindri Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. He has no hair. His eyes are violet.
Personality: Calm and collected, he is a well trained Brewer. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He inherited the family business which he has now maintained for 15 years.
Motivation: He is unsatisfied with his job.
Flaws: Ugly. Bonds: Rich, Job, Enemies. Occupation: Brewer
Voice: Old Prospector
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Orc, Goblin
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Gerard Perry, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a fine chain shirt which he covers with grey colored cloaks and clothing, and is pretty ugly. His golden hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Someone believes him a fraud; and to get a good night's sleep
Ideals: Joker, Artistic. Flaws: Ugly, Insomniac. Bonds: Enemies. Occupation: Cartwright
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 50 gp. Freshwater pearl (16 gp).
Vonana Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears tattered old clothes. She keeps her golden hair in a pixie cut. She has several tiny sapphire earrings on each ear.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She is obsessed with a lost civilization.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: She is compelled to act according to her religious beliefs; and a need for knowledge about a nearby landmark
Flaws: Ugly, Racist. Bonds: Rich, Adventurer, Religious. Occupation: Sculptor
Voice: Uses sign language
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp.
Seven In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown clothing when he does not wear armor. His fur is lavender and curly. He tend to wears goggles to shield his eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Gifted from a young age, Seven studied abroad. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now owns his own business.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Impeccable, Gifted. Bonds: Immigrant, Criminal record, Job, Adventurer. Occupation: Slave Trader
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 15
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 330 gp.
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Their contribution stands as a beacon of hope for all adventurers!