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NPC Generator

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Advanced [show]


Gardain Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears grey painted combat armor at almost all times. He has a silver handlebar mustache and slicked back silver hair. His blue eyes peer out from beneath his top grey hat.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.

History: Gardain was born the youngest of three triplets. When Gardain reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Sage for hire.

Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well

Bonds: Job, Military, Family. Occupation: Sage

Voice: Spanish accent

Attributes [hide]

Gardain Rakankrak, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)14 (+2) 8 (-1)13 (+1)
Skills Athletics +0, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Just what you see.


Social Check DCs


Ulla Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears a tan Stetson hat and tan clothes, marred by sweets. Her brown hair is lengthy. She is baby faced.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She always tries to repair and not replace. It was this mentality that drove her into the Bounty Hunter business.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.

Motivation: To get a good night's sleep; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Philantrophist, Persistence, Gifted. Flaws: Ugly, Insomniac. Bonds: Criminal record. Occupation: Bounty Hunter

Voice: Sensual and smooth

Attributes [hide]

Ulla Ironhide, Female Gnome Sorcerer 3
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)16 (+3) 13 (+1)8 (-1)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Giant, Halfling, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp. 1 Darkwood Shield.


Social Check DCs


Dayereth Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. His eyes are brown and catlike.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Dayereth studied abroad. While studying, he fell in love. They married and had a daughter. He was granted psionic powers by his dying sister.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and further expansion of business

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: In love, Job. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Dayereth Netyoive, Male Elf Sorcerer 2
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)17 (+3) 10 (+0)12 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Celestial, Abyssal, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 250 gp.


Social Check DCs


Shane Van Es, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is smooth and relatively long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He feeds upon the attention of others.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Addict, Antagonistic. Bonds: Poor, Attractive. Occupation: Roofer

Voice: Australian accent

Attributes [hide]

Shane Van Es, Male Half-Elf Sorcerer 1
Medium (5'11") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 6000 cp.


Social Check DCs


Jo Leagallow, Female Halfling [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, she is an attractive figure. She is generally well dressed albeit a few years behind the times. Her blonde hair is braided into rings. She has blue eyes.

Personality: She can speak with the recently deceased. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: The child of southern immigrants she idolized her father. She worked as a nervous Shipwright and found it very stressful. She ran away from her former home and has been making her living as a Shipwright for the past few years.

Motivation: Expand her business.

Ideals: Gifted. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Jo Leagallow, Female Halfling Sorcerer 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1900 sp.


Social Check DCs


Artin Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an entirely grey suit with brown socks and a vest with buckled shoes, and carries greatswords. Her black hair is cut jaggedly and amateurishly. Her thin eyebrows rest above her beady green eyes.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Artin was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Artin took refuge in the ruined castle and found the beat up greatsword and armor she uses now. She has since lost track of the people in her past.

Motivation: An old rival family wants her found; and regain custody of her son

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Nature, Family. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Artin Eversharp, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 7 (-2)3 (-4)
Skills Performance -2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 300 gp. 2 Tanglefoot bags.


Social Check DCs


Carrie Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears yellow painted combat armor at almost all times. His black hair is drawn into a tight pony tail with a rose scrunchie. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Carrie hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Carrie was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Enemies. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Carrie Kemmerer, Male Half-Elf Sorcerer 1
Medium (5'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)18 (+4) 10 (+0)18 (+4)
Skills Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Celestial, Abyssal, Undercommon, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 4000 cp.


Social Check DCs


Chay Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. He wears a small hat to hide his balding. His eyes are gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Priest in town.

History: Chay was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and balancing his hectic life and new priest responsibilities is difficult

Flaws: Sensitive, Mundane. Bonds: Attractive, Job, Mentor. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Chay Jamjar, Male Halfling Sorcerer 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Athletics -1, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Carrie Amastacia, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with broad hat. His golden hair is thinning but still full. His thin eyebrows rest above his beady amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: To be a Dyer again; and his religion dominates his actions

Ideals: Opinionated, Gifted. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Carrie Amastacia, Male Elf Sorcerer 2
Medium (4'11") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)16 (+3) 11 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1300 sp.


Social Check DCs

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