Kody Home, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair, while still mostly golden, has prominent grey streaks. His eyes are green.
Personality: This man loves painting and to teach people painting more than just about anything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he has money and likes to spend it
Ideals: Entrepeneur, Artistic, Impeccable. Bonds: Rich, Adventurer. Occupation: Laborer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Aquamarine (200 gp).
Syllin Othronus, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing the road beaten gear of a warrior. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise amber.
Personality: She loves telling others what to do and how they should feel about things. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in a small village she learned the ways of the warrior from her mother. Her druidic abilities were realized during a raid on her village. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc
Ideals: Fighting, Opinionated, Gifted, Logical. Flaws: Antagonistic. Bonds: Religious. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 9 (-1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1500 sp.
Jarsali Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: She sports blue clothing, slightly heavier than average wear. She has styled her brown hair well, parting it to the right. Her brown eyes lackadaisically let the world flow into them.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was raised in a island tribe. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Flaws: Shy. Bonds: In love, Nature. Occupation: Painter
Voice: Hissing voice
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Darrak Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. He has shaved his head bald. This violet eyed northerner is not easily forgotten.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His mother raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Bonds: Attractive, Nature, Criminal record, Job. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 5 (-3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 8000 cp. 1 Masterwork Common Melee.
Gilkass Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman wears just a black suit. She keeps her long rusty crest kept up in a rat tail. Her gold eyes are slightly larger than normal.
Personality: She is overprotective of those who hire her services. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Gilkass lived on a farm with her father, near the main road leading to a nearby town. A gifted student she started as a Interpreter, but she got bored and became a Fletcher. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To unite with her brother; and she'd like to take her coworkers down a peg
Flaws: Impulsive. Bonds: Poor, Guardian, Family, Job. Occupation: Fletcher
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 160 gp. Peridot (20 gp).
Barakas Dare, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He has a moderate pudge and is not very fit. His hair is cut close to his head. His gold eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Dwarven culture. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: A powerful brothel owner made him what he is. After coming to the age of reason, Barakas took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army; and revenge
Ideals: Gifted. Flaws: Racist. Bonds: Enemies, Mentor, Military. Occupation: Layabout
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. Hematite (9 gp).
Zagga Cooper, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many green ritualistic tattoos. She wears a black vest and prefers green and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her brown hair down. Her thin eyebrows rest above her beady green eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She invites people to come help in her community garden.
History: Zagga was born the youngest of three triplets. Her first spouse was a Tailor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Days after completing her studies, news broke out that her hometown was attacked by goblins. Zagga was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Regain custody of her daughter; and several ex partners dislike her way of doing things and want revenge
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Family, Enemies. Occupation: Shipwright
Voice: Booming voice
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Diggory Marley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown shirt with thin yellow vertical stripes and white pants. His head has been shaved. His eyes are gray and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a Cook, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Criminal record, Poor. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. An abacus with copper, silver and gold markers (30 gp).
Gennal Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Gennal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gennal took refuge in the large cave and found the beat up lance and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Banker
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Terran, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp.
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Their contribution stands as a beacon of hope for all adventurers!