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NPC Generator

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Advanced [show]


Findex Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is well dressed, but even with her fine clothing she looks run-down. Her crest is silver and curly. Her fair skin shows little sign of her aristocratic breeding.

Personality: Calm and collected, she is a well trained Locksmith. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born blind and as such lacked many opportunities for work. She made a point of taking high paying jobs and getting most of it up front. She became a Locksmith soon after.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Findex Sumnarghthrysh, Female Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)14 (+2) 13 (+1)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Aym Vice, Female Tiefling [Permalink]

Personal [hide]

Description: She wears just a black suit. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her white hair is matted, messy, and big. Her eyes are likewise white. Her teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Aym will drive conversation. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Born to a poor family in the city she treasured whatever gifts she got. She worked as a nervous Herbalist and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Knight again; and sabotage a competitor

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Poor, Job. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Aym Vice, Female Tiefling Sorcerer 1
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)15 (+2) 6 (-2)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 8
Languages Common, Druidic, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 130 gp. Tiger eye turquoise (13 gp).


Social Check DCs


Lone Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized topaz on his right hand. He sports a flattop fur cut. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Rich, Family. Occupation: Gardener

Voice: Sensual and smooth

Attributes [hide]

Lone Of Clay, Male Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Aramil Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His blonde hair has been sun bleached extensively. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his son; and doesn't want to be a hunter and was forced into it by his family

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Aramil Ofandrus, Male Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Stealth +2
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 4000 cp.


Social Check DCs


Erevan Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'0". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a trident. His brown hair and beard is wavy and long. His ears are large.

Personality: He is mildly Elf supremacist, though he does not identify as such. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Erevan grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and a strong sense of loyalty to half-orc people

Ideals: Artistic. Flaws: Ugly, Racist, Shy. Bonds: Adventurer. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Erevan Sylvaranth, Male Elf Sorcerer 1
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 4 (-3)7 (-2) 11 (+0)7 (-2)
Skills Investigation +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Merihim Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. He keeps his long blue hair kept up in a rat tail. His skin is flawless and his white eyes scan people very quickly.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Merihim hails from a village terrorized by giants. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A deep hatred of giants; and he's looking for his big break

Ideals: Joker. Bonds: Attractive, Adventurer, Enemies. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Merihim Entropy, Male Tiefling Sorcerer 2
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 17 (+3)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 340 gp. Eye agate (4 gp). 2 Thunderstones.


Social Check DCs


Adelaide Clare, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She has a large grey mantle and cape that has been intricately interwoven into her blue robe. She has styled her golden hair well, parting it to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is mildly Human supremacist, though she does not identify as such. She also has developed a complete distrust of the Bricklayer profession.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture

Flaws: Racist. Bonds: Job, Military, Adventurer, Criminal record. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Adelaide Clare, Female Human Sorcerer 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)10 (+0) 11 (+0)15 (+2)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Maiathah Netyoive, Female Half-Elf [Permalink]

Personal [hide]

Description: She very much looks the part of a Beggar, and carries longbows. Her hair is always cut to a buzz. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She believes the world needs to unite to get rid of illithids once and for all.

History: Maiathah hails from a village terrorized by illithids. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Beggar.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes her a fraud

Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Job, Enemies. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Maiathah Netyoive, Female Half-Elf Sorcerer 3
Medium (5'0") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 17 (+3)13 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 300 gp.


Social Check DCs


Tree Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her gray fur is matted, messy, and big. Her eyes are yellow and beady.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Performer mother left her crippled. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved; and she desires power and/or immortality

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Bowyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tree Of Ale, Female Tabaxi Sorcerer 1
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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